Just for completeness, I was surprised to find the nuke prman node doesn't
support marking geometry as subd natively, you'd need a TD to write an
riFilter. I had a bash at this a month or two ago, but gave up and just
pre-subdivided in maya. :)


On Wednesday, April 17, 2013, Elias Ericsson Rydberg wrote:

> The second alternative would be to use the renderman renderer in nuke, if
> you have access to renderman.
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to