Just for completeness, I was surprised to find the nuke prman node doesn't support marking geometry as subd natively, you'd need a TD to write an riFilter. I had a bash at this a month or two ago, but gave up and just pre-subdivided in maya. :)
On Wednesday, April 17, 2013, Elias Ericsson Rydberg wrote: > The second alternative would be to use the renderman renderer in nuke, if > you have access to renderman. >
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