2 options will do the trick: PolyTools & AtomKraft

http://greyangle.com/nuke/docs/geometry/PolySubdivide.htm

https://atomkraft.hk/docs/atomkraft/nuke/html/AtomTagGeo/index.html


On 17 April 2013 08:36, Elias Ericsson Rydberg <
[email protected]> wrote:

> From what I understand OP is trying to render nuke geometry as subdivision
> surfaces. I don't think the nuke renderer supports it? But as Deke says,
> you would need a displacement map that maps the difference between the cage
> and the smooth surface. And if the geometry is changing shape you would
> need a sequence of maps.
>
> You could maybe export the geometry files with a few subdivisions on them?
> Sure, it would slow things down a bit, but it's an easy fix.
>
> The second alternative would be to use the renderman renderer in nuke, if
> you have access to renderman. Otherwise I would look into using Atomkraft
> for the same thing.
>
> Cheers,
>
> Elias
>
>
> 2013/4/16 Deke Kincaid <[email protected]>
>
>> Do you mean fix the normals so the faces don’t look faceted or do you
>> mean subdividing the surface?  If it’s normals then you can do this with
>> the Normals node.  Though it sounds like your trying to fake subdivision
>> surfaces with a displacement but it is linear from the normal so you would
>> need a normal map on the displacement shader to get proper rounding and get
>> a subdivision surface like feel.
>>
>> -----
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Mobile: (310) 883 4313
>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>
>> The Foundry Visionmongers Ltd.
>> Registered in England and Wales No: 4642027
>>
>>
>> On Mon, Apr 15, 2013 at 12:01 AM, NotDaBod <
>> [email protected]> wrote:
>>
>>> **
>>> I'm importing files from maya, .abc, fbx, obj and I'm wondering if I can
>>> make the mesh smoother in nuke?
>>>
>>> it's what I thought the displacement node was for in nuke, but I can't
>>> seem to figure it out, or is this node not meant to work with the readGeo
>>> node?
>>>
>>> Thanks
>>>
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>>
>>
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