You could do as you're proposing here. Create a layer, store four rotos in each layer to later use them as masks. Although it does work, I would simply connect the mask input of my CC nodes to the corresponding roto node. You don't need to create extra layers and channels and you'll be able to merge masks together before the CC.
Your graph may be bigger and look more complex but is actually easier to understand as long as you keep it organized. 22 maj 2013 kl. 18:01 skrev "MonkeyBwoy" <[email protected]>: > Hi, > > I'm afraid that I'm missing some basic concept here, so I would like to hear > your workflow and/or advices. > > Here is what I do: > > I'm comping a car commercial packshot with four cars in the image. I'm doing > LOTS of color correction and other tweaks on MANY parts of the car. So for > every car I got 10 to 20 rotos with the tire, rims, car logo, front window, > side window, and so on... > > I'm doing my roto and then want to store the channel in the stream. So I > thought about creating four layers "car_1st" to "car_4th" and then store the > corresponding rotos in their channels. So - first problem, I only got eight > channels per layer. I also read that it is not recommended to use more than > four channels. That's what I experienced when using shuffle and copy > nodes...you can not really see the names of the channels. > > Sooo...what is the best way to store the roto channels downstream to use them > in later grade and cc-nodes? How are you guys doing that kind of stuff? > > Thanks! > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
