I may be wrong, but I think the only danger in creating more than four channels is merging layers, and forgetting to merge all. I create lots of custom mattes with unique names that are merged in, and I haven't seen a problem. The only pain is that its difficult to view channels like truck.windshield.
R On May 29, 2013 6:36 AM, "Elias Ericsson Rydberg" < [email protected]> wrote: > It's easy to become sligthly obsessed with using channels instead of > exposing them in the node graph. If you find a good compromise feel free to > share! At the moment I'm convinced that exposing in the node graph is the > way to go. > > Cheers, > > Elias Ericsson Rydberg > > 23 maj 2013 kl. 10:34 skrev "MonkeyBwoy" < > [email protected]>: > > > Hi Elias, > > > > thanks for your input! > > > > Actually the way you recommend is the way that I used to work most of > the time. I thought that creating roto and storing them in the > channel-stream might be a more nifty and "nuke'ish" way to tackle this job. > In the past I often found myself with a very big nodegraph with lots of > rotos spinning in all directions with different channel operations. I > thought that it might be more clearly. Otherwise I get your point that it > is helpful to really see what you are doing when there are actual > roto-nodes going directly into grade and cc nodes. > > > > Don't know...I might try both options on this. > > > > Cheers > > > > S. > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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