You could ofc customize your merge nodes to have merge all set as default. Check "python for artists" by Frank Rueter on The Foundrys homepage. A near hotkey is Pg Up and Pg Down to shuffle channels in the viewer. This is supporting OP saying that using channels are a bit more nuke-ish. Although I must say, for one-off shots, it might make more sense to shuffle out. If you utilize gizmos you might want to use a multichannel input.
So many options! 29 maj 2013 kl. 15:24 skrev "Ryan O'Phelan" <[email protected]>: > I may be wrong, but I think the only danger in creating more than four > channels is merging layers, and forgetting to merge all. I create lots of > custom mattes with unique names that are merged in, and I haven't seen a > problem. > The only pain is that its difficult to view channels like truck.windshield. > > R > > On May 29, 2013 6:36 AM, "Elias Ericsson Rydberg" > <[email protected]> wrote: >> It's easy to become sligthly obsessed with using channels instead of >> exposing them in the node graph. If you find a good compromise feel free to >> share! At the moment I'm convinced that exposing in the node graph is the >> way to go. >> >> Cheers, >> >> Elias Ericsson Rydberg >> >> 23 maj 2013 kl. 10:34 skrev "MonkeyBwoy" <[email protected]>: >> >> > Hi Elias, >> > >> > thanks for your input! >> > >> > Actually the way you recommend is the way that I used to work most of the >> > time. I thought that creating roto and storing them in the channel-stream >> > might be a more nifty and "nuke'ish" way to tackle this job. In the past I >> > often found myself with a very big nodegraph with lots of rotos spinning >> > in all directions with different channel operations. I thought that it >> > might be more clearly. Otherwise I get your point that it is helpful to >> > really see what you are doing when there are actual roto-nodes going >> > directly into grade and cc nodes. >> > >> > Don't know...I might try both options on this. >> > >> > Cheers >> > >> > S. >> > _______________________________________________ >> > Nuke-users mailing list >> > [email protected], http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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