in the scanline / shader - you can turn on a normals pass. Is that what you're
after?
H
________________________________
From: Darren Coombes <[email protected]>
To: Nuke user discussion <[email protected]>
Sent: Thursday, 6 June 2013, 10:57
Subject: [Nuke-users] 3D text lighting
Hi there, I have some 3d text in a scene, which is a .fbx exported from maya,
we've placed the text in nukes 3d space and added a grey constant with a phong
shader. Once we've lit the text, it's then getting rendered out as a baked
render and brought into another nuke comp.
I have to grade these passes tomorrow and the client wants control of the front
face of the text, as well as the shadows on the extruded side of text.
Is it possible to get nuke to render a normals pass from the nuke scene? Or
could i put 3 directional lights in the scene as x,y,z lighting reference, with
each light coloured red, green and blue respectively.
Sorry if this doesn't make sense.
Thanks.
Daz.
Darren Coombes - VFX Compositor
Check out some of my work…
www.vimeo.com/53990514
Mob: +61 418 631 079
Skype: darrencoombes
Twitter: @durwood81
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