Yeah, i think that could work. Thanks Howard.

Darren Coombes - VFX Compositor

Check out some of my work…
www.vimeo.com/53990514

Mob:  +61 418 631 079
Skype:  darrencoombes
Twitter:  @durwood81

On 06/06/2013, at 8:13 PM, Howard Jones <[email protected]> wrote:

> in the scanline / shader - you can turn on a normals pass. Is that what 
> you're after?
> 
> H
> 
> From: Darren Coombes <[email protected]>
> To: Nuke user discussion <[email protected]> 
> Sent: Thursday, 6 June 2013, 10:57
> Subject: [Nuke-users] 3D text lighting
> 
> Hi there, I have some 3d text in a scene, which is a .fbx exported from maya, 
> we've placed the text in nukes 3d space and added a grey constant with a 
> phong shader. Once we've lit the text, it's then getting rendered out as a 
> baked render and brought into another nuke comp.
> 
> I have to grade these passes tomorrow and the client wants control of the 
> front face of the text, as well as the shadows on the extruded side of text.
> Is it possible to get nuke to render a normals pass from the nuke scene? Or 
> could i put 3 directional lights in the scene as x,y,z lighting reference, 
> with each light coloured red, green and blue respectively.
> 
> Sorry if this doesn't make sense.
> 
> Thanks.
> Daz.
> 
> 
> 
> Darren Coombes - VFX Compositor
> 
> Check out some of my work…
> www.vimeo.com/53990514
> 
> Mob:  +61 418 631 079
> Skype:  darrencoombes
> Twitter:  @durwood81
> 
> 
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