Yeah, i think that could work. Thanks Howard. Darren Coombes - VFX Compositor
Check out some of my work… www.vimeo.com/53990514 Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81 On 06/06/2013, at 8:13 PM, Howard Jones <[email protected]> wrote: > in the scanline / shader - you can turn on a normals pass. Is that what > you're after? > > H > > From: Darren Coombes <[email protected]> > To: Nuke user discussion <[email protected]> > Sent: Thursday, 6 June 2013, 10:57 > Subject: [Nuke-users] 3D text lighting > > Hi there, I have some 3d text in a scene, which is a .fbx exported from maya, > we've placed the text in nukes 3d space and added a grey constant with a > phong shader. Once we've lit the text, it's then getting rendered out as a > baked render and brought into another nuke comp. > > I have to grade these passes tomorrow and the client wants control of the > front face of the text, as well as the shadows on the extruded side of text. > Is it possible to get nuke to render a normals pass from the nuke scene? Or > could i put 3 directional lights in the scene as x,y,z lighting reference, > with each light coloured red, green and blue respectively. > > Sorry if this doesn't make sense. > > Thanks. > Daz. > > > > Darren Coombes - VFX Compositor > > Check out some of my work… > www.vimeo.com/53990514 > > Mob: +61 418 631 079 > Skype: darrencoombes > Twitter: @durwood81 > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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