I think you are going to have self shadowing and cast shadow issues in a client 
session if with pre rendered text.  I would make sure how you are going to deal 
with those issues.  


From my Android phone on T-Mobile. The first nationwide 4G network.

-------- Original message --------
From: Darren Coombes <[email protected]> 
Date: 06/06/2013  7:48 PM  (GMT-05:00) 
To: Nuke user discussion <[email protected]> 
Subject: Re: [Nuke-users] 3D text lighting 
 
We could do that, but the way the lead comper has set it up, every pass we use 
is pre-rendered so i need to adjust just the render pass in this case.

Darren Coombes - VFX Compositor

Check out some of my work…
www.vimeo.com/53990514

Mob:  +61 418 631 079
Skype:  darrencoombes
Twitter:  @durwood81

On 07/06/2013, at 4:22 AM, Randy Little <[email protected]> wrote:

Is the text so heavy that you can't just light the fbx on the fly?   But yeah I 
would get comfortable with the relight node.  Not sure how self shadowing will 
be affected from the render though.   

Randy S. Little
http://www.rslittle.com
http://www.imdb.com/name/nm2325729/




On Thu, Jun 6, 2013 at 7:36 AM, Darren Coombes <[email protected]> wrote:
Yeah, i think that could work. Thanks Howard.

Darren Coombes - VFX Compositor

Check out some of my work…
www.vimeo.com/53990514

Mob:  +61 418 631 079
Skype:  darrencoombes
Twitter:  @durwood81

On 06/06/2013, at 8:13 PM, Howard Jones <[email protected]> wrote:

in the scanline / shader - you can turn on a normals pass. Is that what you're 
after?

H

From: Darren Coombes <[email protected]>
To: Nuke user discussion <[email protected]> 
Sent: Thursday, 6 June 2013, 10:57
Subject: [Nuke-users] 3D text lighting

Hi there, I have some 3d text in a scene, which is a .fbx exported from maya, 
we've placed the text in nukes 3d space and added a grey constant with a phong 
shader. Once we've lit the text, it's then getting rendered out as a baked 
render and brought into another nuke comp.

I have to grade these passes tomorrow and the client wants control of the front 
face of the text, as well as the shadows on the extruded side of text.
Is it possible to get nuke to render a normals pass from the nuke scene? Or 
could i put 3 directional lights in the scene as x,y,z lighting reference, with 
each light coloured red, green and blue respectively.

Sorry if this doesn't make sense.

Thanks.
Daz.



Darren Coombes - VFX Compositor

Check out some of my work…
www.vimeo.com/53990514

Mob:  +61 418 631 079
Skype:  darrencoombes
Twitter:  @durwood81


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