Is the text so heavy that you can't just light the fbx on the fly?   But
yeah I would get comfortable with the relight node.  Not sure how self
shadowing will be affected from the render though.

Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>
http://www.imdb.com/name/nm2325729/




On Thu, Jun 6, 2013 at 7:36 AM, Darren Coombes <[email protected]>wrote:

> Yeah, i think that could work. Thanks Howard.
>
>     *
>  Darren Coombes - VFX Compositor
>
> Check out some of my work…
> www.vimeo.com/53990514
>
> Mob:  +61 418 631 079
> Skype:  darrencoombes
> Twitter:  @durwood81
> *
>
> On 06/06/2013, at 8:13 PM, Howard Jones <[email protected]> wrote:
>
> in the scanline / shader - you can turn on a normals pass. Is that what
> you're after?
>
> H
>
>   ------------------------------
>  *From:* Darren Coombes <[email protected]>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Thursday, 6 June 2013, 10:57
> *Subject:* [Nuke-users] 3D text lighting
>
> Hi there, I have some 3d text in a scene, which is a .fbx exported from
> maya, we've placed the text in nukes 3d space and added a grey constant
> with a phong shader. Once we've lit the text, it's then getting rendered
> out as a baked render and brought into another nuke comp.
>
> I have to grade these passes tomorrow and the client wants control of the
> front face of the text, as well as the shadows on the extruded side of text.
> Is it possible to get nuke to render a normals pass from the nuke scene?
> Or could i put 3 directional lights in the scene as x,y,z lighting
> reference, with each light coloured red, green and blue respectively.
>
> Sorry if this doesn't make sense.
>
> Thanks.
> Daz.
>
>
>
>     *
>  Darren Coombes - VFX Compositor
>
> Check out some of my work…
> www.vimeo.com/53990514
>
> Mob:  +61 418 631 079
> Skype:  darrencoombes
> Twitter:  @durwood81
> *
>
>
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