0 is near? Normalised values aren't precise, though. They're very subjective to what was decided in the render. It won't create a very precise point cloud. Am I wrong?
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Wed, Dec 4, 2013 at 11:51 PM, Deke Kincaid <[email protected]> wrote: > It's just looking for 0-1. You can do it with an expression node.... or Jack > has a handy J_Maths node in J_Ops which converts depth maps between > types really easily. > > -deke > > > On Wednesday, December 4, 2013, Ron Ganbar wrote: > >> Hi all, >> for DepthToPoints to work, what kind of depth do I need to feed into it? >> 1/distance? distance? normalised? >> And how do I convert what comes out of Maya's built in Mental Ray so it >> will work? >> >> Thanks! >> Ron Ganbar >> email: [email protected] >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> > > > -- > -- > Deke Kincaid > Creative Specialist > The Foundry > Skype: dekekincaid > Tel: (310) 399 4555 - Mobile: (310) 883 4313 > Web: www.thefoundry.co.uk > Email: [email protected] > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
