0 is near?

Normalised values aren't precise, though. They're very subjective to what
was decided in the render. It won't create a very precise point cloud.
Am I wrong?



Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On Wed, Dec 4, 2013 at 11:51 PM, Deke Kincaid <[email protected]> wrote:

> It's just looking for 0-1.  You can do it with an expression node.... or Jack
> has a handy J_Maths node in J_Ops which converts depth maps between
> types really easily.
>
> -deke
>
>
> On Wednesday, December 4, 2013, Ron Ganbar wrote:
>
>> Hi all,
>> for DepthToPoints to work, what kind of depth do I need to feed into it?
>> 1/distance? distance? normalised?
>> And how do I convert what comes out of Maya's built in Mental Ray so it
>> will work?
>>
>> Thanks!
>> Ron Ganbar
>> email: [email protected]
>> tel: +44 (0)7968 007 309 [UK]
>>      +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>>
>
>
> --
> --
> Deke Kincaid
> Creative Specialist
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]
>
>
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