1 is near though there is an invert depth option in depth to points.

>>Am I wrong?

Nuke is 32 bit floating point so it shouldn't matter that much as long as
the original image was a float.   Precision would only matter if you were
working in a 8/16 bit int box.

-deke

On Wednesday, December 4, 2013, Ron Ganbar wrote:

> 0 is near?
>
> Normalised values aren't precise, though. They're very subjective to what
> was decided in the render. It won't create a very precise point cloud.
> Am I wrong?
>
>
>
> Ron Ganbar
> email: [email protected] <javascript:_e({}, 'cvml', '[email protected]');>
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
> On Wed, Dec 4, 2013 at 11:51 PM, Deke Kincaid 
> <[email protected]<javascript:_e({}, 'cvml', '[email protected]');>
> > wrote:
>
>> It's just looking for 0-1.  You can do it with an expression node.... or Jack
>> has a handy J_Maths node in J_Ops which converts depth maps between
>> types really easily.
>>
>> -deke
>>
>>
>> On Wednesday, December 4, 2013, Ron Ganbar wrote:
>>
>>> Hi all,
>>> for DepthToPoints to work, what kind of depth do I need to feed into it?
>>> 1/distance? distance? normalised?
>>> And how do I convert what comes out of Maya's built in Mental Ray so it
>>> will work?
>>>
>>> Thanks!
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>
>>
>> --
>> --
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Skype: dekekincaid
>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>> Web: www.thefoundry.co.uk
>> Email: [email protected] <javascript:_e({}, 'cvml',
>> '[email protected]');>
>>
>>
>> _______________________________________________
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>>
>
>

-- 
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]
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