I don't think that's right, Deke.

DepthToPoints expects 1/z by default, not a normalized input.
Same as the output from ScanlineRender.

The tootip of the "invert depth" knob states that as well:

"Invert the depth before processing. Useful if the depth is z instead of
the expected 1/z"



On Wed, Dec 4, 2013 at 2:45 PM, Deke Kincaid <[email protected]> wrote:

> 1 is near though there is an invert depth option in depth to points.
>
> >>Am I wrong?
>
> Nuke is 32 bit floating point so it shouldn't matter that much as long as
> the original image was a float.   Precision would only matter if you were
> working in a 8/16 bit int box.
>
> -deke
>
> On Wednesday, December 4, 2013, Ron Ganbar wrote:
>
>> 0 is near?
>>
>> Normalised values aren't precise, though. They're very subjective to what
>> was decided in the render. It won't create a very precise point cloud.
>> Am I wrong?
>>
>>
>>
>> Ron Ganbar
>> email: [email protected]
>> tel: +44 (0)7968 007 309 [UK]
>>      +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>>
>>
>> On Wed, Dec 4, 2013 at 11:51 PM, Deke Kincaid <[email protected]>wrote:
>>
>>> It's just looking for 0-1.  You can do it with an expression node.... or 
>>> Jack
>>> has a handy J_Maths node in J_Ops which converts depth maps between
>>> types really easily.
>>>
>>> -deke
>>>
>>>
>>> On Wednesday, December 4, 2013, Ron Ganbar wrote:
>>>
>>>> Hi all,
>>>> for DepthToPoints to work, what kind of depth do I need to feed into
>>>> it? 1/distance? distance? normalised?
>>>> And how do I convert what comes out of Maya's built in Mental Ray so it
>>>> will work?
>>>>
>>>> Thanks!
>>>> Ron Ganbar
>>>> email: [email protected]
>>>> tel: +44 (0)7968 007 309 [UK]
>>>>      +972 (0)54 255 9765 [Israel]
>>>> url: http://ronganbar.wordpress.com/
>>>>
>>>
>>>
>>> --
>>> --
>>> Deke Kincaid
>>> Creative Specialist
>>> The Foundry
>>> Skype: dekekincaid
>>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>>> Web: www.thefoundry.co.uk
>>> Email: [email protected]
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
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>>>
>>
>>
>
> --
> --
> Deke Kincaid
> Creative Specialist
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
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