Hmm, I don't think it's expecting 0-1. You have the choice between feeding it direct depth values or 1/depth, just like in DepthToPosition.
There's an "invert_depth" checkbox to toggle between them, and the tooltip will tell you which one is which. On Wed, Dec 4, 2013 at 1:54 PM, Ron Ganbar <[email protected]> wrote: > 0 is near? > > Normalised values aren't precise, though. They're very subjective to what > was decided in the render. It won't create a very precise point cloud. > Am I wrong? > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > On Wed, Dec 4, 2013 at 11:51 PM, Deke Kincaid <[email protected]>wrote: > >> It's just looking for 0-1. You can do it with an expression node.... or Jack >> has a handy J_Maths node in J_Ops which converts depth maps between >> types really easily. >> >> -deke >> >> >> On Wednesday, December 4, 2013, Ron Ganbar wrote: >> >>> Hi all, >>> for DepthToPoints to work, what kind of depth do I need to feed into it? >>> 1/distance? distance? normalised? >>> And how do I convert what comes out of Maya's built in Mental Ray so it >>> will work? >>> >>> Thanks! >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >> >> >> -- >> -- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Skype: dekekincaid >> Tel: (310) 399 4555 - Mobile: (310) 883 4313 >> Web: www.thefoundry.co.uk >> Email: [email protected] >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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