Hmm, I don't think it's expecting 0-1.

You have the choice between feeding it direct depth values or 1/depth, just
like in DepthToPosition.

There's an "invert_depth" checkbox to toggle between them, and the tooltip
will tell you which one is which.


On Wed, Dec 4, 2013 at 1:54 PM, Ron Ganbar <[email protected]> wrote:

> 0 is near?
>
> Normalised values aren't precise, though. They're very subjective to what
> was decided in the render. It won't create a very precise point cloud.
> Am I wrong?
>
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
> On Wed, Dec 4, 2013 at 11:51 PM, Deke Kincaid <[email protected]>wrote:
>
>> It's just looking for 0-1.  You can do it with an expression node.... or Jack
>> has a handy J_Maths node in J_Ops which converts depth maps between
>> types really easily.
>>
>> -deke
>>
>>
>> On Wednesday, December 4, 2013, Ron Ganbar wrote:
>>
>>> Hi all,
>>> for DepthToPoints to work, what kind of depth do I need to feed into it?
>>> 1/distance? distance? normalised?
>>> And how do I convert what comes out of Maya's built in Mental Ray so it
>>> will work?
>>>
>>> Thanks!
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>
>>
>> --
>> --
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Skype: dekekincaid
>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>> Web: www.thefoundry.co.uk
>> Email: [email protected]
>>
>>
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