Also; blurring an element would reveal areas behind it, for which there are no samples. Same as in the non-deep case.

eetu.


On 2013-12-11 18:55, Steve Newbold wrote:
I don't think it would destroy deep data, but for every sample you'd
have X number of additional samples all with a lower alpha value but
accurate deep data. It the creation and processing of these additional values that make this really not feasible in reality, or at least with
current equipment.

 Steve

 On 11/12/13 16:49, Neil Rognvaldr Scholes wrote:

Hi guys im intrigued - how would you sue this deep vector blur?

To my mind , blurring deep data would actually destroy acurate deep
values - no?

Like blurring P ?

Curious.

Neil Rognvaldr Scholes

+44 (0) 7977 456 197
www.uvfilms.co.uk
On 11/12/13 06:55, Patrick Heinen wrote:

Hi Oli,

I would also be very interested in knowing if someone has that
working already. I was thinking about writing such a plugin a year
ago but never actually did du to the lack of c++ knowledge, time
and a renderer that spits out deep vector pathes. Do you have a
renderer that puts out deep vector pathes? I would take an
educated guess and say it shouldn't be all to hard to write such a
plugin, but there's probably some little detail I miss ;)
big +1 for more deep tools though!

Hope everything is good in Munich!
cheers,
Patrick

On 09.12.2013, at 15:37, Oliver Markowski <[email protected]
[4]> wrote:

Hi guys,

i hope this hasn't been posted before, but a quick search did
not show anything...

Does anyone already have a solution for proper deepVectorBlur?
Would it be easy to do as a simple-plugin or is this more
sophisticated?

Maybe someone from thefoundry could also tell me if this is
already on their todo list...

cheers
Oliver _______________________________________________
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