Yeah if I remember right, Vray did output all aovs as deep images but the vector pass – but that was a year ago, haven't really touched deep since...
On 11.12.2013, at 14:59, Oliver Markowski <[email protected]> wrote: > I would also be very interested in knowing if someone has that working > already. I was thinking about writing such a plugin a year ago but never > actually did du to the lack of c++ knowledge, time and a renderer that spits > out deep vector pathes. Do you have a renderer that puts out deep vector > pathes? > > i nearly forgot....i think mantra is able to output any AOV you want...if > it's velocity in screenSpace or even worldSpace doesn't matter....i didn't > try it with a deep resolver yet, because i don't have a deepVectorBlur node > ;) Also i think any other renderer will be able to output that aov into a > deep image....i can try with vray and mantra tomorrow.... > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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