Right, but doesn’t the problem come from the order of operations? or 
specifically can you do both? For instance, once I apply a zDefocus how aren’t 
the motion vectors now invalid? Or if you first apply VectorBlur, isn’t the 
zDepth pass useless? 

On Dec 26, 2013, at 10:53 AM, Ron Ganbar <[email protected]> wrote:

> Hi Gary,
> you create DOF with zDefocus, using the z-pass.
> you create motion blur with VectorBlur using the velocity pass.
> 
> Things aren't as straight forward, as different 3D applications render these 
> two passes differently, but there are ways to convert the passes, or tell the 
> nodes what to do with them.
> 
> Should be pretty straight forward overall.
> 
> 
> R
> 
> 
> 
> 
> 
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
> 
> On Thu, Dec 26, 2013 at 8:48 PM, Gary Jaeger <[email protected]> wrote:
> Sorry. I guess that was vague. I mean using velocity and zDepth channels on 
> CG renders
> 
> On Dec 26, 2013, at 10:45 AM, Ron Ganbar <[email protected]> wrote:
> 
>> Elaborate please?
>> Do you mean on live footage? On CG?
>> 
>> 
>> 
>> Ron Ganbar
>> email: [email protected]
>> tel: +44 (0)7968 007 309 [UK]
>>      +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>> 
>> 
>> On Thu, Dec 26, 2013 at 8:41 PM, Gary Jaeger <[email protected]> wrote:
>> I know it’s a common question, but I’m curious if there are any tricks to do 
>> both in post?
>> 
>> Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>> 
>> 
>> _______________________________________________
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> 
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
> 
> 
> _______________________________________________
> Nuke-users mailing list
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Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

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