Deep images will get you a little closer, but probably not as much as you’d 
hope. 

As someone has intimated at previously, it’s better if you can apply the motion 
blur and defocus at the same time, even with this solved you still have the 
issue of fully occluded areas of objects.  There’s a high probability the 
objects you’re blurring are moving behind something moving in a different 
direction, doing post motion blur with deep images makes some of the 
traditional issues with this less visible, but you still have the problem of 
missing data.  

Ideally you’d render every character into a deep image, deep merge them then 
apply the defocus/mb on that to reduce the issues - but characters with cloth 
etc. or arms in front of bodies is always going to pose a problem. 

Unless you turn off your hider, then you need to buy much bigger drives and 
you’re probably better off just rendering the dof/mb together. 

On Jan 3, 2014, at 9:30 AM, Gary Jaeger <[email protected]> wrote:

> exactly. So do deep images help with this issue at all?
> 
> On Jan 2, 2014, at 7:00 AM, Ryan O'Phelan <[email protected]> wrote:
> 
>> I think what he was getting at was that once you do a zdefocus,  your object 
>> edges do not match your motion vectors. And vice versa (motion blurring your 
>> Z depth)
>> 
>> 
> 
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to