Deep images will get you a little closer, but probably not as much as you’d hope.
As someone has intimated at previously, it’s better if you can apply the motion blur and defocus at the same time, even with this solved you still have the issue of fully occluded areas of objects. There’s a high probability the objects you’re blurring are moving behind something moving in a different direction, doing post motion blur with deep images makes some of the traditional issues with this less visible, but you still have the problem of missing data. Ideally you’d render every character into a deep image, deep merge them then apply the defocus/mb on that to reduce the issues - but characters with cloth etc. or arms in front of bodies is always going to pose a problem. Unless you turn off your hider, then you need to buy much bigger drives and you’re probably better off just rendering the dof/mb together. On Jan 3, 2014, at 9:30 AM, Gary Jaeger <[email protected]> wrote: > exactly. So do deep images help with this issue at all? > > On Jan 2, 2014, at 7:00 AM, Ryan O'Phelan <[email protected]> wrote: > >> I think what he was getting at was that once you do a zdefocus, your object >> edges do not match your motion vectors. And vice versa (motion blurring your >> Z depth) >> >> > > Gary Jaeger // Core Studio > 249 Princeton Avenue > Half Moon Bay, CA 94019 > 650 728 7060 > http://corestudio.com > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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