updates to existing tools no longer need to be approved, so they should
show up immediately
On 30/01/14 02:21, theodor groeneboom wrote:
Thats great to hear! I'm just waiting for Frank to approve the latest
upload.
Sprut on.
On 29 January 2014 13:19, Martin Constable <[email protected]
<mailto:[email protected]>> wrote:
Hi Theo
The Bug is still there in the copy from Nukepedia. However, this
is prob because the copy on the server has not refreshed (or
something).
The copy I edited myself is behaving well and getting sweeeeet
results.
martin
On 29 Jan, 2014, at 8:43 PM, theodor groeneboom
<[email protected] <mailto:[email protected]>> wrote:
> Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let
me know if this one works, as I havn't seen this bug before.
>
>
> On 29 January 2014 12:25, theodor groeneboom
<[email protected] <mailto:[email protected]>> wrote:
> Hi Ron, it seems Martin discovered this bug first. I've forgot
to round a float value to an int. Try replacing line 24 in the
executeSim python script with "task.setProgress(int(progress))".
> I'll update the nukepedia file over lunch to include this.
>
>
> On 29 January 2014 12:21, Ron Ganbar <[email protected]
<mailto:[email protected]>> wrote:
> Indeed, wonderful stuff Theo. Well done.
> I tried your examples and didn't get much joy, though.
> Everything is fine until I read the Solver, and the resolution
after that turns to 256x256. I opened up the Group and it seemed
to me the problem was with the cache. I placed a new path for the
cache and hit the cache button and got the attached error.
>
> Anything you can help here?
>
> Thanks
> R
>
>
>
>
>
>
> Ron Ganbar
> email: [email protected] <mailto:[email protected]>
> tel: +44 (0)7968 007 309 <tel:%2B44%20%280%297968%20007%20309> [UK]
> +972 (0)54 255 9765 <tel:%2B972%20%280%2954%20255%209765> [Israel]
> url: http://ronganbar.wordpress.com/
>
>
> On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein
<[email protected] <mailto:[email protected]>> wrote:
> Theodor
>
> This is excellent, thank you for your efforts. I've wanted a 2d
fluid sim in nuke for awhile, I can think of several uses.
>
> Going to try it out shortly, I'll provide feedback.
>
> Ari
> Blue Sky
>
>
> Sent from my iPhone
>
> On Jan 29, 2014, at 4:33 AM, theodor groeneboom
<[email protected] <mailto:[email protected]>> wrote:
>
>> Hi Nuke-list,
>>
>>
>> I spent some time earlier this year putting together a 2d fluid
sim "framework" using gizmos. I've used it on a few shows and
personal work and it seems to be fairly stable and lots of fun to use.
>>
>> <sprut_banner.jpg>
>>
>> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids"
into Nuke's own nodes, making it a gizmo-centric fluid simulator.
Its very easy to extend and learn from looking at the internals,
something I hope the Nuke community will benefit from.
>>
>> <image12.gif><image00.gif>
>>
>> There's currently three nodes, SprutEmitter, SprutSolver and a
diagnostics tool SprutInspect.
>> I hope by releasing it to the public, other Nuke artists will
pick it up and contribute to the system, and keep on sharing it.
>>
>> You can find the gizmos, docs and example scripts here :
>>
>>
>> Its compatible with all three platforms, and most versions of
Nuke. No install requirements, just copy and paste the nodes
around like usual.
>>
>> I also want to give a shout out to Andre Hitsøy, Lucien Fostier
& Michael Ralla for contributions and greideas!
>>
>> -theo
>>
>> www.euqahuba.com <http://www.euqahuba.com>
>>
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