Not to worry. Just been to Nukepedia.
Howard > On 29 Jan 2014, at 22:19, Howard Jones <[email protected]> wrote: > > Hi theo > > That looks amazing! > I've only just joined this thread but the download links have gone. > Any chance of reposting? > > Great work > Howard > >> On 29 Jan 2014, at 22:03, theodor groeneboom <[email protected]> wrote: >> >> Frank, thats great. Would be terrific to keep some of the discussions >> related to Sprut at the source. >> Neil, did we meet at that Houdini thing in London a few weeks ago ? I was >> babbling about Gravity stuff. >> >> Re:Mantra, >> I was planning on releasing it, but It's very different from something like >> AtomKraft. Its more like a poor-mans Katana and a scene builder for Mantra, >> in Nuke. You can construct basic scenes using delayed load files, create >> lights, attach shaders and setup animation. It will then generate Mantra >> scene-description files based on your Nuke tree and create .IFD files for >> Mantra to render. Mantra will render in the background and feed the images >> back to nuke. No nuke textures or nuke geo yet as I'm not sharing my memory >> or doing anything fancy really. And this is why I stopped. As far as I >> know, I'm also bypassing the need to spend a mantra token and the renderer >> is "free". >> >> Not sure it would be useful for anyone at this stage, and I do most of my >> rendering in Houdini anyway, but I'd be happy to release it if someone wants >> to continue to dev it. At the end the day I just want to make pretty >> pictures! >> >> -theo >> >> >>> On 29 January 2014 21:10, David Yu <[email protected]> wrote: >>> Standing ovation! Clap clap! >>> >>> >>>> On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert <[email protected]> >>>> wrote: >>>> It does, doesn’t it. >>>> >>>> Any plans to release that as well? >>>> >>>> Best, >>>> Chris >>>> >>>> >>>>> On Jan 29, 2014, at 9:02 AM, Michael Garrett <[email protected]> >>>>> wrote: >>>>> >>>>> Very cool, and the Mantra to Nuke tool looks interesting too. >>>>> >>>>> >>>>>> On 29 January 2014 10:19, Neil Rögnvaldr Scholes <[email protected]> >>>>>> wrote: >>>>>> This looks awesome. Downloading now. >>>>>> >>>>>> I checked out your website Theodore and the Mantra tools also look >>>>>> really cool. >>>>>> >>>>>> Neil Rögnvaldr Scholes >>>>>> >>>>>> www.neilscholes.com >>>>>>> On 29/01/14 13:21, theodor groeneboom wrote: >>>>>>> Thats great to hear! I'm just waiting for Frank to approve the latest >>>>>>> upload. >>>>>>> >>>>>>> Sprut on. >>>>>>> >>>>>>> >>>>>>>> On 29 January 2014 13:19, Martin Constable <[email protected]> >>>>>>>> wrote: >>>>>>>> Hi Theo >>>>>>>> >>>>>>>> The Bug is still there in the copy from Nukepedia. However, this is >>>>>>>> prob because the copy on the server has not refreshed (or something). >>>>>>>> >>>>>>>> The copy I edited myself is behaving well and getting sweeeeet results. >>>>>>>> >>>>>>>> martin >>>>>>>> >>>>>>>> >>>>>>>> On 29 Jan, 2014, at 8:43 PM, theodor groeneboom >>>>>>>> <[email protected]> wrote: >>>>>>>> >>>>>>>> > Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let me >>>>>>>> > know if this one works, as I havn't seen this bug before. >>>>>>>> > >>>>>>>> > >>>>>>>> > On 29 January 2014 12:25, theodor groeneboom <[email protected]> >>>>>>>> > wrote: >>>>>>>> > Hi Ron, it seems Martin discovered this bug first. I've forgot to >>>>>>>> > round a float value to an int. Try replacing line 24 in the >>>>>>>> > executeSim python script with "task.setProgress(int(progress))". >>>>>>>> > I'll update the nukepedia file over lunch to include this. >>>>>>>> > >>>>>>>> > >>>>>>>> > On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote: >>>>>>>> > Indeed, wonderful stuff Theo. Well done. >>>>>>>> > I tried your examples and didn't get much joy, though. >>>>>>>> > Everything is fine until I read the Solver, and the resolution after >>>>>>>> > that turns to 256x256. I opened up the Group and it seemed to me the >>>>>>>> > problem was with the cache. I placed a new path for the cache and >>>>>>>> > hit the cache button and got the attached error. >>>>>>>> > >>>>>>>> > Anything you can help here? >>>>>>>> > >>>>>>>> > Thanks >>>>>>>> > R >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > Ron Ganbar >>>>>>>> > email: [email protected] >>>>>>>> > tel: +44 (0)7968 007 309 [UK] >>>>>>>> > +972 (0)54 255 9765 [Israel] >>>>>>>> > url: http://ronganbar.wordpress.com/ >>>>>>>> > >>>>>>>> > >>>>>>>> > On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein >>>>>>>> > <[email protected]> wrote: >>>>>>>> > Theodor >>>>>>>> > >>>>>>>> > This is excellent, thank you for your efforts. I've wanted a 2d >>>>>>>> > fluid sim in nuke for awhile, I can think of several uses. >>>>>>>> > >>>>>>>> > Going to try it out shortly, I'll provide feedback. >>>>>>>> > >>>>>>>> > Ari >>>>>>>> > Blue Sky >>>>>>>> > >>>>>>>> > >>>>>>>> > Sent from my iPhone >>>>>>>> > >>>>>>>> > On Jan 29, 2014, at 4:33 AM, theodor groeneboom >>>>>>>> > <[email protected]> wrote: >>>>>>>> > >>>>>>>> >> Hi Nuke-list, >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> I spent some time earlier this year putting together a 2d fluid sim >>>>>>>> >> "framework" using gizmos. I've used it on a few shows and personal >>>>>>>> >> work and it seems to be fairly stable and lots of fun to use. >>>>>>>> >> >>>>>>>> >> <sprut_banner.jpg> >>>>>>>> >> >>>>>>>> >> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into >>>>>>>> >> Nuke's own nodes, making it a gizmo-centric fluid simulator. Its >>>>>>>> >> very easy to extend and learn from looking at the internals, >>>>>>>> >> something I hope the Nuke community will benefit from. >>>>>>>> >> >>>>>>>> >> <image12.gif><image00.gif> >>>>>>>> >> >>>>>>>> >> There's currently three nodes, SprutEmitter, SprutSolver and a >>>>>>>> >> diagnostics tool SprutInspect. >>>>>>>> >> I hope by releasing it to the public, other Nuke artists will pick >>>>>>>> >> it up and contribute to the system, and keep on sharing it. >>>>>>>> >> >>>>>>>> >> You can find the gizmos, docs and example scripts here : >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> Its compatible with all three platforms, and most versions of Nuke. >>>>>>>> >> No install requirements, just copy and paste the nodes around like >>>>>>>> >> usual. >>>>>>>> >> >>>>>>>> >> I also want to give a shout out to Andre Hitsøy, Lucien Fostier & >>>>>>>> >> Michael Ralla for contributions and greideas! >>>>>>>> >> >>>>>>>> >> -theo >>>>>>>> >> >>>>>>>> >> www.euqahuba.com >>>>>>>> >> >>>>>>>> >> _______________________________________________ >>>>>>>> >> Nuke-users mailing list >>>>>>>> >> [email protected], http://forums.thefoundry.co.uk/ >>>>>>>> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> > >>>>>>>> > _______________________________________________ >>>>>>>> > Nuke-users mailing list >>>>>>>> > [email protected], http://forums.thefoundry.co.uk/ >>>>>>>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> > >>>>>>>> > >>>>>>>> > _______________________________________________ >>>>>>>> > Nuke-users mailing list >>>>>>>> > [email protected], http://forums.thefoundry.co.uk/ >>>>>>>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> > >>>>>>>> > >>>>>>>> > _______________________________________________ >>>>>>>> > Nuke-users mailing list >>>>>>>> > [email protected], http://forums.thefoundry.co.uk/ >>>>>>>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Nuke-users mailing list >>>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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