Not to worry. Just been to Nukepedia.

Howard

> On 29 Jan 2014, at 22:19, Howard Jones <[email protected]> wrote:
> 
> Hi theo
> 
> That looks amazing! 
> I've only just joined this thread but the download links have gone.
> Any chance of reposting?
> 
> Great work
> Howard
> 
>> On 29 Jan 2014, at 22:03, theodor groeneboom <[email protected]> wrote:
>> 
>> Frank, thats great. Would be terrific to keep some of the discussions 
>> related to Sprut at the source. 
>> Neil, did we meet at that Houdini thing in London a few weeks ago ? I was 
>> babbling about Gravity stuff.
>> 
>> Re:Mantra, 
>> I was planning on releasing it, but It's very different from something like 
>> AtomKraft. Its more like a poor-mans Katana and a scene builder for Mantra, 
>> in Nuke. You can construct basic scenes using delayed load files, create 
>> lights, attach shaders and setup animation. It will then generate Mantra 
>> scene-description files based on your Nuke tree and create .IFD files for 
>> Mantra to render. Mantra will render in the background and feed the images 
>> back to nuke. No nuke textures or nuke geo yet as I'm not sharing my memory 
>> or doing anything fancy really.  And this is why I stopped. As far as I 
>> know, I'm also bypassing the need to spend a mantra token and the renderer 
>> is "free". 
>> 
>> Not sure it would be useful for anyone at this stage, and I do most of my 
>> rendering in Houdini anyway, but I'd be happy to release it if someone wants 
>> to continue to dev it. At the end the day I just want to make pretty 
>> pictures!
>> 
>> -theo
>> 
>> 
>>> On 29 January 2014 21:10, David Yu <[email protected]> wrote:
>>> Standing ovation! Clap clap!
>>> 
>>> 
>>>> On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert <[email protected]> 
>>>> wrote:
>>>> It does, doesn’t it.  
>>>> 
>>>> Any plans to release that as well?
>>>> 
>>>> Best,
>>>> Chris
>>>> 
>>>> 
>>>>> On Jan 29, 2014, at 9:02 AM, Michael Garrett <[email protected]> 
>>>>> wrote:
>>>>> 
>>>>> Very cool, and the Mantra to Nuke tool looks interesting too.
>>>>> 
>>>>> 
>>>>>> On 29 January 2014 10:19, Neil Rögnvaldr Scholes <[email protected]> 
>>>>>> wrote:
>>>>>> This looks awesome. Downloading now.
>>>>>> 
>>>>>> I checked out your website Theodore and the Mantra tools also look 
>>>>>> really cool. 
>>>>>> 
>>>>>> Neil Rögnvaldr Scholes
>>>>>> 
>>>>>> www.neilscholes.com
>>>>>>> On 29/01/14 13:21, theodor groeneboom wrote:
>>>>>>> Thats great to hear! I'm just waiting for Frank to approve the latest 
>>>>>>> upload. 
>>>>>>> 
>>>>>>> Sprut on.
>>>>>>> 
>>>>>>> 
>>>>>>>> On 29 January 2014 13:19, Martin Constable <[email protected]> 
>>>>>>>> wrote:
>>>>>>>> Hi Theo
>>>>>>>> 
>>>>>>>> The Bug is still there in the copy from Nukepedia. However, this is 
>>>>>>>> prob because the copy on the server has not refreshed (or something).
>>>>>>>> 
>>>>>>>> The copy I edited myself is behaving well and getting sweeeeet results.
>>>>>>>> 
>>>>>>>> martin
>>>>>>>> 
>>>>>>>> 
>>>>>>>> On 29 Jan, 2014, at 8:43 PM, theodor groeneboom 
>>>>>>>> <[email protected]> wrote:
>>>>>>>> 
>>>>>>>> > Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let me 
>>>>>>>> > know if this one works, as I havn't seen this bug before.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > On 29 January 2014 12:25, theodor groeneboom <[email protected]> 
>>>>>>>> > wrote:
>>>>>>>> > Hi Ron, it seems Martin discovered this bug first. I've forgot to 
>>>>>>>> > round a float value to an int. Try replacing line 24 in the 
>>>>>>>> > executeSim python script with "task.setProgress(int(progress))".
>>>>>>>> > I'll update the nukepedia file over lunch to include this.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote:
>>>>>>>> > Indeed, wonderful stuff Theo. Well done.
>>>>>>>> > I tried your examples and didn't get much joy, though.
>>>>>>>> > Everything is fine until I read the Solver, and the resolution after 
>>>>>>>> > that turns to 256x256. I opened up the Group and it seemed to me the 
>>>>>>>> > problem was with the cache. I placed a new path for the cache and 
>>>>>>>> > hit the cache button and got the attached error.
>>>>>>>> >
>>>>>>>> > Anything you can help here?
>>>>>>>> >
>>>>>>>> > Thanks
>>>>>>>> > R
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > Ron Ganbar
>>>>>>>> > email: [email protected]
>>>>>>>> > tel: +44 (0)7968 007 309 [UK]
>>>>>>>> >      +972 (0)54 255 9765 [Israel]
>>>>>>>> > url: http://ronganbar.wordpress.com/
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein 
>>>>>>>> > <[email protected]> wrote:
>>>>>>>> > Theodor
>>>>>>>> >
>>>>>>>> > This is excellent, thank you for your efforts. I've wanted a 2d 
>>>>>>>> > fluid sim in nuke for awhile, I can think of several uses.
>>>>>>>> >
>>>>>>>> > Going to try it out shortly, I'll provide feedback.
>>>>>>>> >
>>>>>>>> > Ari
>>>>>>>> > Blue Sky
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > Sent from my iPhone
>>>>>>>> >
>>>>>>>> > On Jan 29, 2014, at 4:33 AM, theodor groeneboom 
>>>>>>>> > <[email protected]> wrote:
>>>>>>>> >
>>>>>>>> >> Hi Nuke-list,
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> I spent some time earlier this year putting together a 2d fluid sim 
>>>>>>>> >> "framework" using gizmos. I've used it on a few shows and personal 
>>>>>>>> >> work and it seems to be fairly stable and lots of fun to use.
>>>>>>>> >>
>>>>>>>> >> <sprut_banner.jpg>
>>>>>>>> >>
>>>>>>>> >> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into 
>>>>>>>> >> Nuke's own nodes, making it a gizmo-centric fluid simulator. Its 
>>>>>>>> >> very easy to extend and learn from looking at the internals, 
>>>>>>>> >> something I hope the Nuke community will benefit from.
>>>>>>>> >>
>>>>>>>> >> <image12.gif><image00.gif>
>>>>>>>> >>
>>>>>>>> >> There's currently three nodes, SprutEmitter, SprutSolver and a 
>>>>>>>> >> diagnostics tool SprutInspect.
>>>>>>>> >> I hope by releasing it to the public, other Nuke artists will pick 
>>>>>>>> >> it up and contribute to the system, and keep on sharing it.
>>>>>>>> >>
>>>>>>>> >> You can find the gizmos, docs and example scripts here :
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> Its compatible with all three platforms, and most versions of Nuke. 
>>>>>>>> >> No install requirements, just copy and paste the nodes around like 
>>>>>>>> >> usual.
>>>>>>>> >>
>>>>>>>> >> I also want to give a shout out to Andre Hitsøy, Lucien Fostier & 
>>>>>>>> >> Michael Ralla for contributions and greideas!
>>>>>>>> >>
>>>>>>>> >> -theo
>>>>>>>> >>
>>>>>>>> >> www.euqahuba.com
>>>>>>>> >>
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