Here's the in panel shake one

[image: Inline image 1]

If you click on the color pot then it goes to a color picker pane(non
floating) which looks like this:

[image: Inline image 2]


--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]


On Wed, Feb 26, 2014 at 3:54 PM, Frank Rueter <[email protected]> wrote:

>  I wasn't disagreeing with you at all ;).
>
>
> >>I haven't used Shake in many years, so I would have to refresh my memory
> as to how the controls worked that you described.
> Imagine a rectangular colour swatch to the right of the actual rgb fields.
> clicking on that would open the colour wheel panel. click/dragging on it
> without a hotkey will let you copy/paste colour values between knobs by
> dropping the swatch onto another (like it works now with most colour
> swatches in Nuke).
> click/dragging on it with a hotkey though (e.g. t, m, l, r, g, b) will
> tweak the respective characteristic without having to go to the full blown
> colour wheel.
> Assuming the colour swatch has the right size, this gave you a lot of
> control without wasting much screen estate.
>
>
> Frank
>
>
>
>
>
> On 27/02/14 12:40, Feli wrote:
>
>
>  On Feb 26, 2014, at 3:24 PM, Frank Rueter <[email protected]> wrote:
>
>  Hey Frank
>
>
> Just drink less coffee :)
>
>
>  If I drank less I may cease to exist.
>
>  The original design for the grade node sliders was done by Price Pethel
> and Bill Spitzak back in the winter of 1993. Price was trying to emulate
> the controls he had on a traditional DI panel fitted with the three balls.
> I think what they came up with still is one of the best 2D implementations
> of that functionality I have seen. The TMI sliders have been mislabel for
> the past few years as temperature, magenta and Intensity, which is not
> correct. They simply automate the process of adding and subtracting values
> from two channels in a directly proportional manner to shift color while
> maintain luminosity (intensity). This emulates how a control panel works in
> a DI bay.
>
>  I think there are many things we can add in Nuke to make the controls
> more sophisticated, but I maintain that the latest update is a step
> backwards.
> I would also like to see some more sophisticated color correction tools as
> seen in grading packages.
>
>  I haven't used Shake in many years, so I would have to refresh my memory
> as to how the controls worked that you described.
>
>
>  Feli
>
>
>
> Seriously though, I think the new colour wheel is heading in the right
> direction but agree that it doesn't feel right. Every time I go to grade
> something I pause for a second to figure out how to best use it.
> I do try to get used to it and it works, but it somehow doesn't feel like
> it's using it's full potential.
>
> I very much liked Shake's interacitve colour swatches that were introduces
> towards the end of it's life time.
> They were simple (just a rectangle), their 16:9aspect was such that they
> felt right as a scratch pad (click+drag on them instead of just clicking)
> and the hotkeys were intuitive: t,m,l,r,g,b
>
> In addition, you could expand it to reveal the sliders if you needed
> numerical control - simple and nice.
>
> To be honest, when the new colour controls were announced I was hoping we
> would see exactly what Shake had left off with, instead we (beta testers as
> well as developers) kinda re-invented the wheel (pun intended).
>
> I'd love to see this being taken further and turned into a workflow that
> suits everybody and that feels like a solid improvement over previous
> workflows.
> Maybe people could mock up some layouts and examples of how they would
> like to see this evolve? Tweaking colour is too important to our workflow
> to not make an effort to aim for the best workflow here.
>
>
> Cheers,
> frank
>
>
>  ______________________________________________________________
>  [email protected]       2 + 2 = 4     www.elanphotos.com
>
>
>
>
>
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