I wasn't disagreeing with you at all ;).

>>I haven't used Shake in many years, so I would have to refresh my memory as to how the controls worked that you described. Imagine a rectangular colour swatch to the right of the actual rgb fields. clicking on that would open the colour wheel panel. click/dragging on it without a hotkey will let you copy/paste colour values between knobs by dropping the swatch onto another (like it works now with most colour swatches in Nuke). click/dragging on it with a hotkey though (e.g. t, m, l, r, g, b) will tweak the respective characteristic without having to go to the full blown colour wheel. Assuming the colour swatch has the right size, this gave you a lot of control without wasting much screen estate.


Frank




On 27/02/14 12:40, Feli wrote:

On Feb 26, 2014, at 3:24 PM, Frank Rueter <[email protected] <mailto:[email protected]>> wrote:

Hey Frank


Just drink less coffee :)

If I drank less I may cease to exist.

The original design for the grade node sliders was done by Price Pethel and Bill Spitzak back in the winter of 1993. Price was trying to emulate the controls he had on a traditional DI panel fitted with the three balls. I think what they came up with still is one of the best 2D implementations of that functionality I have seen. The TMI sliders have been mislabel for the past few years as temperature, magenta and Intensity, which is not correct. They simply automate the process of adding and subtracting values from two channels in a directly proportional manner to shift color while maintain luminosity (intensity). This emulates how a control panel works in a DI bay.

I think there are many things we can add in Nuke to make the controls more sophisticated, but I maintain that the latest update is a step backwards. I would also like to see some more sophisticated color correction tools as seen in grading packages.

I haven't used Shake in many years, so I would have to refresh my memory as to how the controls worked that you described.


Feli



Seriously though, I think the new colour wheel is heading in the right direction but agree that it doesn't feel right. Every time I go to grade something I pause for a second to figure out how to best use it. I do try to get used to it and it works, but it somehow doesn't feel like it's using it's full potential.

I very much liked Shake's interacitve colour swatches that were introduces towards the end of it's life time. They were simple (just a rectangle), their 16:9aspect was such that they felt right as a scratch pad (click+drag on them instead of just clicking) and the hotkeys were intuitive: t,m,l,r,g,b

In addition, you could expand it to reveal the sliders if you needed numerical control - simple and nice.

To be honest, when the new colour controls were announced I was hoping we would see exactly what Shake had left off with, instead we (beta testers as well as developers) kinda re-invented the wheel (pun intended).

I'd love to see this being taken further and turned into a workflow that suits everybody and that feels like a solid improvement over previous workflows. Maybe people could mock up some layouts and examples of how they would like to see this evolve? Tweaking colour is too important to our workflow to not make an effort to aim for the best workflow here.


Cheers,
frank

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