I wasn't disagreeing with you at all ;).
>>I haven't used Shake in many years, so I would have to refresh my
memory as to how the controls worked that you described.
Imagine a rectangular colour swatch to the right of the actual rgb
fields. clicking on that would open the colour wheel panel.
click/dragging on it without a hotkey will let you copy/paste colour
values between knobs by dropping the swatch onto another (like it works
now with most colour swatches in Nuke).
click/dragging on it with a hotkey though (e.g. t, m, l, r, g, b) will
tweak the respective characteristic without having to go to the full
blown colour wheel.
Assuming the colour swatch has the right size, this gave you a lot of
control without wasting much screen estate.
Frank
On 27/02/14 12:40, Feli wrote:
On Feb 26, 2014, at 3:24 PM, Frank Rueter <[email protected]
<mailto:[email protected]>> wrote:
Hey Frank
Just drink less coffee :)
If I drank less I may cease to exist.
The original design for the grade node sliders was done by Price
Pethel and Bill Spitzak back in the winter of 1993. Price was trying
to emulate the controls he had on a traditional DI panel fitted with
the three balls. I think what they came up with still is one of the
best 2D implementations of that functionality I have seen. The TMI
sliders have been mislabel for the past few years as temperature,
magenta and Intensity, which is not correct. They simply automate the
process of adding and subtracting values from two channels in a
directly proportional manner to shift color while maintain luminosity
(intensity). This emulates how a control panel works in a DI bay.
I think there are many things we can add in Nuke to make the controls
more sophisticated, but I maintain that the latest update is a step
backwards.
I would also like to see some more sophisticated color correction
tools as seen in grading packages.
I haven't used Shake in many years, so I would have to refresh my
memory as to how the controls worked that you described.
Feli
Seriously though, I think the new colour wheel is heading in the
right direction but agree that it doesn't feel right. Every time I go
to grade something I pause for a second to figure out how to best use it.
I do try to get used to it and it works, but it somehow doesn't feel
like it's using it's full potential.
I very much liked Shake's interacitve colour swatches that were
introduces towards the end of it's life time.
They were simple (just a rectangle), their 16:9aspect was such that
they felt right as a scratch pad (click+drag on them instead of just
clicking) and the hotkeys were intuitive: t,m,l,r,g,b
In addition, you could expand it to reveal the sliders if you needed
numerical control - simple and nice.
To be honest, when the new colour controls were announced I was
hoping we would see exactly what Shake had left off with, instead we
(beta testers as well as developers) kinda re-invented the wheel (pun
intended).
I'd love to see this being taken further and turned into a workflow
that suits everybody and that feels like a solid improvement over
previous workflows.
Maybe people could mock up some layouts and examples of how they
would like to see this evolve? Tweaking colour is too important to
our workflow to not make an effort to aim for the best workflow here.
Cheers,
frank
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