that's the one. I miss that interactive colour pot...

On 27/02/14 13:09, Deke Kincaid wrote:
Here's the in panel shake one

Inline image 1

If you click on the color pot then it goes to a color picker pane(non floating) which looks like this:

Inline image 2


--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
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On Wed, Feb 26, 2014 at 3:54 PM, Frank Rueter <[email protected] <mailto:[email protected]>> wrote:

    I wasn't disagreeing with you at all ;).


    >>I haven't used Shake in many years, so I would have to refresh
    my memory as to how the controls worked that you described.
    Imagine a rectangular colour swatch to the right of the actual rgb
    fields. clicking on that would open the colour wheel panel.
    click/dragging on it without a hotkey will let you copy/paste
    colour values between knobs by dropping the swatch onto another
    (like it works now with most colour swatches in Nuke).
    click/dragging on it with a hotkey though (e.g. t, m, l, r, g, b)
    will tweak the respective characteristic without having to go to
    the full blown colour wheel.
    Assuming the colour swatch has the right size, this gave you a lot
    of control without wasting much screen estate.


    Frank





    On 27/02/14 12:40, Feli wrote:

    On Feb 26, 2014, at 3:24 PM, Frank Rueter <[email protected]
    <mailto:[email protected]>> wrote:

    Hey Frank


    Just drink less coffee :)

    If I drank less I may cease to exist.

    The original design for the grade node sliders was done by Price
    Pethel and Bill Spitzak back in the winter of 1993. Price was
    trying to emulate the controls he had on a traditional DI panel
    fitted with the three balls. I think what they came up with still
    is one of the best 2D implementations of that functionality I
    have seen. The TMI sliders have been mislabel for the past few
    years as temperature, magenta and Intensity, which is not
    correct. They simply automate the process of adding and
    subtracting values from two channels in a directly proportional
    manner to shift color while maintain luminosity (intensity). This
    emulates how a control panel works in a DI bay.

    I think there are many things we can add in Nuke to make the
    controls more sophisticated, but I maintain that the latest
    update is a step backwards.
    I would also like to see some more sophisticated color correction
    tools as seen in grading packages.

    I haven't used Shake in many years, so I would have to refresh my
    memory as to how the controls worked that you described.


    Feli



    Seriously though, I think the new colour wheel is heading in the
    right direction but agree that it doesn't feel right. Every time
    I go to grade something I pause for a second to figure out how
    to best use it.
    I do try to get used to it and it works, but it somehow doesn't
    feel like it's using it's full potential.

    I very much liked Shake's interacitve colour swatches that were
    introduces towards the end of it's life time.
    They were simple (just a rectangle), their 16:9aspect was such
    that they felt right as a scratch pad (click+drag on them
    instead of just clicking) and the hotkeys were intuitive:
    t,m,l,r,g,b

    In addition, you could expand it to reveal the sliders if you
    needed numerical control - simple and nice.

    To be honest, when the new colour controls were announced I was
    hoping we would see exactly what Shake had left off with,
    instead we (beta testers as well as developers) kinda
    re-invented the wheel (pun intended).

    I'd love to see this being taken further and turned into a
    workflow that suits everybody and that feels like a solid
    improvement over previous workflows.
    Maybe people could mock up some layouts and examples of how they
    would like to see this evolve? Tweaking colour is too important
    to our workflow to not make an effort to aim for the best
    workflow here.


    Cheers,
    frank

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