Just drink less coffee :)
Seriously though, I think the new colour wheel is heading in the right
direction but agree that it doesn't feel right. Every time I go to grade
something I pause for a second to figure out how to best use it.
I do try to get used to it and it works, but it somehow doesn't feel
like it's using it's full potential.
I very much liked Shake's interacitve colour swatches that were
introduces towards the end of it's life time.
They were simple (just a rectangle), their 16:9aspect was such that they
felt right as a scratch pad (click+drag on them instead of just
clicking) and the hotkeys were intuitive: t,m,l,r,g,b
In addition, you could expand it to reveal the sliders if you needed
numerical control - simple and nice.
To be honest, when the new colour controls were announced I was hoping
we would see exactly what Shake had left off with, instead we (beta
testers as well as developers) kinda re-invented the wheel (pun intended).
I'd love to see this being taken further and turned into a workflow that
suits everybody and that feels like a solid improvement over previous
workflows.
Maybe people could mock up some layouts and examples of how they would
like to see this evolve? Tweaking colour is too important to our
workflow to not make an effort to aim for the best workflow here.
Cheers,
frank
On 27/02/14 12:13, Feli wrote:
I would like to add that on a 2560x1600 display the new controls are
truly miniscule. On a 4k monitor, which will not be uncommon in the
next year, that color wheel could end up the size of a US dime.
feli
On Feb 26, 2014, at 2:52 PM, Feli <[email protected]
<mailto:[email protected]>> wrote:
On Feb 26, 2014, at 12:29 PM, Deke Kincaid <[email protected]
<mailto:[email protected]>> wrote:
Yes, the hotkeys are in the docs:
http://help.thefoundry.co.uk/nuke/8.0/Default.html#getting_started/using_interface/using_color_controls.html#To_use_the_color_wheel_in_the_color_picker_dropdown
http://help.thefoundry.co.uk/nuke/8.0/Default.html#user_guide/hotkeys/hotkeys.html%3FTocPath%3DAppendices%7C_____1
Just drag over the color wheel while holding the hotkeys:
Cmd/Ctrl to affect Hue(mac/win)
Shift to affect Saturation
Ctrl/Cmd+Shift to affect value (mac/win).
Hey Deke
I see that, but this is not as intuitive, accurate or repeatable as
being able to use the up/down arrow keys to increase / decrease
values and using left right to adjust how coarse an adjustment you
are making. Or simply punching in a value that you may have been
given by someone else or are copying from another setup. Another
great thing about the arrows keys is that you can operate them
blindly and just stare at the screen while you walk the color on to
the target in a very precise and controllable fashion.
You can't do as well with the mouse and modifier controls, which are
fidgety, more difficult to control and less accurate. This approach
may work for programs like After Effects or Lightroom, but I think
most of our work is far more sophisticated and demands greater
control, than a consumer product requires.
The controls are also far too small. You're trying to manipulate a
slider or color wheel that is barely an inch across in terms of pixel
real-estate and the control is very coarse.
I am not against progress or maintaining that Nuke is some sacred cow
that can't evolve from it's original design, but this is a step
backwards in terms of functionality and GUI.
I and many others would be very grateful if we were able to choose in
preferences which slider GUI Nuke defaults to. We should at least be
given that option. I think we went through a similar change a few
years ago and ultimately it was abandoned, because it too was deemed
a step backwards and back then we were given the choice to set our
default in preferences.
I hope I didn't come off as too critical or rude, but I have to use
these nodes hundreds of times a day and if my job becomes more
difficult, then I am apt to become a little vocal.
Cheers,
Feli
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