Just drink less coffee :)

Seriously though, I think the new colour wheel is heading in the right direction but agree that it doesn't feel right. Every time I go to grade something I pause for a second to figure out how to best use it. I do try to get used to it and it works, but it somehow doesn't feel like it's using it's full potential.

I very much liked Shake's interacitve colour swatches that were introduces towards the end of it's life time. They were simple (just a rectangle), their 16:9aspect was such that they felt right as a scratch pad (click+drag on them instead of just clicking) and the hotkeys were intuitive: t,m,l,r,g,b

In addition, you could expand it to reveal the sliders if you needed numerical control - simple and nice.

To be honest, when the new colour controls were announced I was hoping we would see exactly what Shake had left off with, instead we (beta testers as well as developers) kinda re-invented the wheel (pun intended).

I'd love to see this being taken further and turned into a workflow that suits everybody and that feels like a solid improvement over previous workflows. Maybe people could mock up some layouts and examples of how they would like to see this evolve? Tweaking colour is too important to our workflow to not make an effort to aim for the best workflow here.


Cheers,
frank







On 27/02/14 12:13, Feli wrote:
I would like to add that on a 2560x1600 display the new controls are truly miniscule. On a 4k monitor, which will not be uncommon in the next year, that color wheel could end up the size of a US dime.

feli

On Feb 26, 2014, at 2:52 PM, Feli <[email protected] <mailto:[email protected]>> wrote:


On Feb 26, 2014, at 12:29 PM, Deke Kincaid <[email protected] <mailto:[email protected]>> wrote:

Yes, the hotkeys are in the docs:

http://help.thefoundry.co.uk/nuke/8.0/Default.html#getting_started/using_interface/using_color_controls.html#To_use_the_color_wheel_in_the_color_picker_dropdown
http://help.thefoundry.co.uk/nuke/8.0/Default.html#user_guide/hotkeys/hotkeys.html%3FTocPath%3DAppendices%7C_____1

Just drag over the color wheel while holding the hotkeys:

Cmd/Ctrl to affect Hue(mac/win)
Shift to affect Saturation
Ctrl/Cmd+Shift to affect value (mac/win).


Hey Deke

I see that, but this is not as intuitive, accurate or repeatable as being able to use the up/down arrow keys to increase / decrease values and using left right to adjust how coarse an adjustment you are making. Or simply punching in a value that you may have been given by someone else or are copying from another setup. Another great thing about the arrows keys is that you can operate them blindly and just stare at the screen while you walk the color on to the target in a very precise and controllable fashion.

You can't do as well with the mouse and modifier controls, which are fidgety, more difficult to control and less accurate. This approach may work for programs like After Effects or Lightroom, but I think most of our work is far more sophisticated and demands greater control, than a consumer product requires.

The controls are also far too small. You're trying to manipulate a slider or color wheel that is barely an inch across in terms of pixel real-estate and the control is very coarse.

I am not against progress or maintaining that Nuke is some sacred cow that can't evolve from it's original design, but this is a step backwards in terms of functionality and GUI.

I and many others would be very grateful if we were able to choose in preferences which slider GUI Nuke defaults to. We should at least be given that option. I think we went through a similar change a few years ago and ultimately it was abandoned, because it too was deemed a step backwards and back then we were given the choice to set our default in preferences.

I hope I didn't come off as too critical or rude, but I have to use these nodes hundreds of times a day and if my job becomes more difficult, then I am apt to become a little vocal.

Cheers,

Feli




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