[email protected], Your UVTile version seems to work well, also - thanks!
Rich Rich Bobo Senior VFX Compositor Armstrong White Email: [email protected] http://armstrong-white.com/ Email: [email protected] Mobile: (248) 840-2665 Web: http://richbobo.com/ "The world stands aside to let anyone pass who knows where he is going." - David Starr Jordan On Jun 22, 2014, at 12:16 PM, [email protected] wrote: > Hi, > > you might also use the UVTile node: > > > Group { > name Group1 > selected true > xpos -98 > ypos 77 > addUserKnob {20 User} > addUserKnob {41 translate T UVTile3.translate} > addUserKnob {41 scale T UVTile3.scale} > addUserKnob {26 ""} > addUserKnob {41 samples T ScanlineRender2.samples} > } > Camera2 { > inputs 0 > focal {{parent.Card2.lens_in_focal}} > haperture {{parent.Card2.lens_in_haperture}} > vaperture {{parent.Card2.in_vaperture}} > name Camera2 > label "haperture/vaperture: \[expression haperture/vaperture]" > xpos 365 > ypos 271 > } > set N2e337100 [stack 0] > push $N2e337100 > Input { > inputs 0 > name Input1 > xpos 248 > ypos 75 > } > Dot { > name Dot3 > xpos 282 > ypos 141 > } > set N2e3377e0 [stack 0] > UVTile2 { > wrap_u repeat > wrap_v repeat > translate {0.5 0.5} > name UVTile3 > xpos 355 > ypos 214 > } > push $N2e3377e0 > Card2 { > z 10 > lens_in_focal 14.2 > lens_in_haperture 18 > control_points {3 3 3 6 > > 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} > 0 {0 0 0} > 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} > 0 {0 0 0} 0 {0.5 0 0} > 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} > 0 {1 0 0} > 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {0 0.5 0} > 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 > {0 -0.1666666716 0} 0 {0.5 0.5 0} > 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {1 0.5 0} > 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} > 0 {0 1 0} > 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 > -0.1666666865 0} 0 {0.5 1 0} > 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} > 0 {1 1 0} } > name Card2 > label "width/height: \[expression input.width/input.height]" > xpos 465 > ypos 132 > addUserKnob {20 User} > addUserKnob {7 in_vaperture l "lens-in vaperture" R 0 50} > in_vaperture {{"(\[value input.height]*\[value lens_in_haperture])/\[value > input.width]"}} > } > ApplyMaterial { > inputs 2 > name ApplyMaterial2 > xpos 465 > ypos 214 > } > Scene { > inputs 2 > name Scene2 > xpos 475 > ypos 271 > } > push $N2e3377e0 > Shuffle { > red black > green black > blue black > alpha black > name Shuffle6 > xpos 248 > ypos 363 > } > ScanlineRender { > inputs 3 > transparency false > ztest_enabled false > filter Impulse > samples 10 > motion_vectors_type distance > name ScanlineRender2 > selected true > xpos 465 > ypos 363 > } > Output { > name Output1 > xpos 465 > ypos 477 > } > end_group > > > > > > On Fri, Jun 20, 2014 at 1:06 AM, Richard Bobo <[email protected]> wrote: > Hi all, > > I have found several gizmos that will do a simple pixel shift on an image — x > & y offsets that wraparound. However, I keep searching in vain for a way to > do it with a built-in Nuke node. Isn’t there any way? I guess that’s why > these gizmos exist..? (8^\ A big thank you to anyone who can tell me > about a Nuke node that can do it! > > Thanks, > Rich > > > Rich Bobo > Senior VFX Compositor > Armstrong White > Email: [email protected] > http://armstrong-white.com/ > > Email: [email protected] > Mobile: (248) 840-2665 > Web: http://richbobo.com/ > > "The world stands aside to let anyone pass who knows where he is going." > - David Starr Jordan > > > > > > > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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