[email protected],

Your UVTile version seems to work well, also - thanks!


Rich


Rich Bobo
Senior VFX Compositor
Armstrong White
Email:  [email protected]
http://armstrong-white.com/

Email:  [email protected]
Mobile:  (248) 840-2665
Web:  http://richbobo.com/

"The world stands aside to let anyone pass who knows where he is going."
- David Starr Jordan








On Jun 22, 2014, at 12:16 PM, [email protected] wrote:

> Hi,
> 
> you might also use the UVTile node:
> 
> 
> Group {
>  name Group1
>  selected true
>  xpos -98
>  ypos 77
>  addUserKnob {20 User}
>  addUserKnob {41 translate T UVTile3.translate}
>  addUserKnob {41 scale T UVTile3.scale}
>  addUserKnob {26 ""}
>  addUserKnob {41 samples T ScanlineRender2.samples}
> }
>  Camera2 {
>   inputs 0
>   focal {{parent.Card2.lens_in_focal}}
>   haperture {{parent.Card2.lens_in_haperture}}
>   vaperture {{parent.Card2.in_vaperture}}
>   name Camera2
>   label "haperture/vaperture: \[expression haperture/vaperture]"
>   xpos 365
>   ypos 271
>  }
> set N2e337100 [stack 0]
> push $N2e337100
>  Input {
>   inputs 0
>   name Input1
>   xpos 248
>   ypos 75
>  }
>  Dot {
>   name Dot3
>   xpos 282
>   ypos 141
>  }
> set N2e3377e0 [stack 0]
>  UVTile2 {
>   wrap_u repeat
>   wrap_v repeat
>   translate {0.5 0.5}
>   name UVTile3
>   xpos 355
>   ypos 214
>  }
> push $N2e3377e0
>  Card2 {
>   z 10
>   lens_in_focal 14.2
>   lens_in_haperture 18
>   control_points {3 3 3 6 
> 
> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 
> 0 {0 0 0} 
> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 
> 0 {0 0 0} 0 {0.5 0 0} 
> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 
> 0 {1 0 0} 
> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 
> -0.1666666716 0} 0 {0 0.5 0} 
> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 
> {0 -0.1666666716 0} 0 {0.5 0.5 0} 
> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 
> -0.1666666716 0} 0 {1 0.5 0} 
> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 
> 0 {0 1 0} 
> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 
> -0.1666666865 0} 0 {0.5 1 0} 
> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 
> 0 {1 1 0} }
>   name Card2
>   label "width/height: \[expression input.width/input.height]"
>   xpos 465
>   ypos 132
>   addUserKnob {20 User}
>   addUserKnob {7 in_vaperture l "lens-in vaperture" R 0 50}
>   in_vaperture {{"(\[value input.height]*\[value lens_in_haperture])/\[value 
> input.width]"}}
>  }
>  ApplyMaterial {
>   inputs 2
>   name ApplyMaterial2
>   xpos 465
>   ypos 214
>  }
>  Scene {
>   inputs 2
>   name Scene2
>   xpos 475
>   ypos 271
>  }
> push $N2e3377e0
>  Shuffle {
>   red black
>   green black
>   blue black
>   alpha black
>   name Shuffle6
>   xpos 248
>   ypos 363
>  }
>  ScanlineRender {
>   inputs 3
>   transparency false
>   ztest_enabled false
>   filter Impulse
>   samples 10
>   motion_vectors_type distance
>   name ScanlineRender2
>   selected true
>   xpos 465
>   ypos 363
>  }
>  Output {
>   name Output1
>   xpos 465
>   ypos 477
>  }
> end_group
> 
> 
> 
> 
> 
> On Fri, Jun 20, 2014 at 1:06 AM, Richard Bobo <[email protected]> wrote:
> Hi all,
> 
> I have found several gizmos that will do a simple pixel shift on an image — x 
> & y offsets that wraparound. However, I keep searching in vain for a way to 
> do it with a built-in Nuke node. Isn’t there any way? I guess that’s why 
> these gizmos exist..?    (8^\    A big thank you to anyone who can tell me 
> about a Nuke node that can do it!
> 
> Thanks,
> Rich
> 
> 
> Rich Bobo
> Senior VFX Compositor
> Armstrong White
> Email:  [email protected]
> http://armstrong-white.com/
> 
> Email:  [email protected]
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
> 
> "The world stands aside to let anyone pass who knows where he is going."
> - David Starr Jordan
> 
> 
> 
> 
> 
> 
> 
> 
> 
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