Thanks to all for your responses regarding how to do a “simple” pixel shift!

Who would have thought that there were so many ways to get the job done? But 
then, it *is* Nuke, right?   ;^)

I’ll be comparing the various approaches to see which one(s) I like the best 
and possibly coming up with a tweaked version that combines features from 
several. One thing I like about Frank’s version is that he linked to the motion 
blur controls. That’s a cool feature, since you could, for instance, have a 
cycling motion-blurred background image that would work for looking outside a 
moving vehicle window. At the moment, I’m using the pixels offsets for 
interactive shifting of Lat-Long HDRs, projected onto a sphere. So, interactive 
speed is important.

In any case, IF THE FOUNDRY IS READING THIS THEAD — PLEASE ADD A PIXEL SHIFT 
NODE!   (Deke...?)

The fact that so many people have had to reinvent this functionality must mean 
that it is a basic tool that ought to be part of Nuke. ...All in favor, say 
“Aye!”

;^)

Thanks again.

Rich



Rich Bobo
Senior VFX Compositor
Armstrong White
Email:  [email protected]
http://armstrong-white.com/

Email:  [email protected]
Mobile:  (248) 840-2665
Web:  http://richbobo.com/

"It is the nature of man to rise to greatness if greatness is expected of him."
- John Steinbeck








On Jun 22, 2014, at 11:20 PM, Richard Bobo <[email protected]> wrote:

> [email protected],
> 
> Your UVTile version seems to work well, also - thanks!
> 
> 
> Rich
> 
> 
> Rich Bobo
> Senior VFX Compositor
> Armstrong White
> Email:  [email protected]
> http://armstrong-white.com/
> 
> Email:  [email protected]
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
> 
> "The world stands aside to let anyone pass who knows where he is going."
> - David Starr Jordan
> 
> 
> 
> 
> 
> 
> 
> 
> On Jun 22, 2014, at 12:16 PM, [email protected] wrote:
> 
>> Hi,
>> 
>> you might also use the UVTile node:
>> 
>> 
>> Group {
>>  name Group1
>>  selected true
>>  xpos -98
>>  ypos 77
>>  addUserKnob {20 User}
>>  addUserKnob {41 translate T UVTile3.translate}
>>  addUserKnob {41 scale T UVTile3.scale}
>>  addUserKnob {26 ""}
>>  addUserKnob {41 samples T ScanlineRender2.samples}
>> }
>>  Camera2 {
>>   inputs 0
>>   focal {{parent.Card2.lens_in_focal}}
>>   haperture {{parent.Card2.lens_in_haperture}}
>>   vaperture {{parent.Card2.in_vaperture}}
>>   name Camera2
>>   label "haperture/vaperture: \[expression haperture/vaperture]"
>>   xpos 365
>>   ypos 271
>>  }
>> set N2e337100 [stack 0]
>> push $N2e337100
>>  Input {
>>   inputs 0
>>   name Input1
>>   xpos 248
>>   ypos 75
>>  }
>>  Dot {
>>   name Dot3
>>   xpos 282
>>   ypos 141
>>  }
>> set N2e3377e0 [stack 0]
>>  UVTile2 {
>>   wrap_u repeat
>>   wrap_v repeat
>>   translate {0.5 0.5}
>>   name UVTile3
>>   xpos 355
>>   ypos 214
>>  }
>> push $N2e3377e0
>>  Card2 {
>>   z 10
>>   lens_in_focal 14.2
>>   lens_in_haperture 18
>>   control_points {3 3 3 6 
>> 
>> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>> 0} 0 {0 0 0} 
>> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 
>> 0 {0 0 0} 0 {0.5 0 0} 
>> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>> 0} 0 {1 0 0} 
>> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 
>> -0.1666666716 0} 0 {0 0.5 0} 
>> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 
>> {0 -0.1666666716 0} 0 {0.5 0.5 0} 
>> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 
>> -0.1666666716 0} 0 {1 0.5 0} 
>> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>> 0} 0 {0 1 0} 
>> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 
>> -0.1666666865 0} 0 {0.5 1 0} 
>> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>> 0} 0 {1 1 0} }
>>   name Card2
>>   label "width/height: \[expression input.width/input.height]"
>>   xpos 465
>>   ypos 132
>>   addUserKnob {20 User}
>>   addUserKnob {7 in_vaperture l "lens-in vaperture" R 0 50}
>>   in_vaperture {{"(\[value input.height]*\[value lens_in_haperture])/\[value 
>> input.width]"}}
>>  }
>>  ApplyMaterial {
>>   inputs 2
>>   name ApplyMaterial2
>>   xpos 465
>>   ypos 214
>>  }
>>  Scene {
>>   inputs 2
>>   name Scene2
>>   xpos 475
>>   ypos 271
>>  }
>> push $N2e3377e0
>>  Shuffle {
>>   red black
>>   green black
>>   blue black
>>   alpha black
>>   name Shuffle6
>>   xpos 248
>>   ypos 363
>>  }
>>  ScanlineRender {
>>   inputs 3
>>   transparency false
>>   ztest_enabled false
>>   filter Impulse
>>   samples 10
>>   motion_vectors_type distance
>>   name ScanlineRender2
>>   selected true
>>   xpos 465
>>   ypos 363
>>  }
>>  Output {
>>   name Output1
>>   xpos 465
>>   ypos 477
>>  }
>> end_group
>> 
>> 
>> 
>> 
>> 
>> On Fri, Jun 20, 2014 at 1:06 AM, Richard Bobo <[email protected]> wrote:
>> Hi all,
>> 
>> I have found several gizmos that will do a simple pixel shift on an image — 
>> x & y offsets that wraparound. However, I keep searching in vain for a way 
>> to do it with a built-in Nuke node. Isn’t there any way? I guess that’s why 
>> these gizmos exist..?    (8^\    A big thank you to anyone who can tell me 
>> about a Nuke node that can do it!
>> 
>> Thanks,
>> Rich
>> 
>> 
>> Rich Bobo
>> Senior VFX Compositor
>> Armstrong White
>> Email:  [email protected]
>> http://armstrong-white.com/
>> 
>> Email:  [email protected]
>> Mobile:  (248) 840-2665
>> Web:  http://richbobo.com/
>> 
>> "The world stands aside to let anyone pass who knows where he is going."
>> - David Starr Jordan
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> _______________________________________________
>> Nuke-users mailing list
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> 

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