I think transfer velocity seems to work for this application? I made a
quick little test, but maybe it isnt what you are after. But maybe the
expression can be helpful.

/Elias Ericsson Rydberg


2014-06-23 10:07 GMT+02:00 Frank Rueter|OHUfx <[email protected]>:

>  Has anybody had success in setting up a particle system that "flicks"
> particles off an emitter?
> I need an effect that looks like when you flick paint of a paint brush,
> i.e. the emitter moves fast (card rotating 180 degrees), and I need it to
> emit particles that inherit it's speed when they are born. The "transfer
> velocity" knob seems to transfer velocity from the emitter to the particles
> even when they are already born and "detached" from it, which is kinda
> rubbish.
> Animating the "transfer velocity" knob doesn't work either (and it
> wouldn't help much anyway, since the animation would be global, not local
> and relative to each particle's life).
>
> Does anybody have any ideas how to achieve this? The only thing I can
> think of is giving the particles an initial speed and fudge it until it
> kinda looks like they are being flicked, but that always looks rubbish as
> well. A clever expression maybe?
>
>
> Cheers,
> frank
>
>
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