maybe use your first camera track to stabilise the plate, then solve a
second camera for the finger?
It obviously depends on the detail you have on the finger though. maybe
just eyeball the axis anim
On 08/08/14 07:22, Ned Wilson wrote:
Hey all,
I have a solved camera, and I would like to track an axis to the tip of an
actor’s finger. I would like to use it as a particle emitter. I am under the
impression that this is not possible in Nuke, currently. Am I correct? Or has
one of you geniuses figured it out?
Thanks!
-n
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