maybe use your first camera track to stabilise the plate, then solve a second camera for the finger? It obviously depends on the detail you have on the finger though. maybe just eyeball the axis anim

On 08/08/14 07:22, Ned Wilson wrote:
Hey all,

I have a solved camera, and I would like to track an axis to the tip of an 
actor’s finger. I would like to use it as a particle emitter. I am under the 
impression that this is not possible in Nuke, currently. Am I correct? Or has 
one of you geniuses figured it out?

Thanks!

-n


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