I think I’m going to eyeball the axis animation in this case. It’s less than ideal, but it will have to do.
Hopefully, the Foundry plans on adding object tracking to future versions of Nuke. :) Thanks all! -n On Aug 7, 2014, at 8:54 PM, Frank Rueter|OHUfx <[email protected]> wrote: > maybe use your first camera track to stabilise the plate, then solve a second > camera for the finger? > It obviously depends on the detail you have on the finger though. maybe just > eyeball the axis anim > > On 08/08/14 07:22, Ned Wilson wrote: >> Hey all, >> >> I have a solved camera, and I would like to track an axis to the tip of an >> actor’s finger. I would like to use it as a particle emitter. I am under the >> impression that this is not possible in Nuke, currently. Am I correct? Or >> has one of you geniuses figured it out? >> >> Thanks! >> >> -n >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- > <ohufxLogo_50x50.png> vfx compositing | workflow customisation and consulting > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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