On the Hagbart blog there's mention of an object tracker: http://hagbarth.net/?p=680
Check it out. On Aug 8, 2014 8:20 PM, "Ned Wilson" <[email protected]> wrote: > I think I’m going to eyeball the axis animation in this case. It’s less > than ideal, but it will have to do. > > Hopefully, the Foundry plans on adding object tracking to future versions > of Nuke. :) > > Thanks all! > > -n > > On Aug 7, 2014, at 8:54 PM, Frank Rueter|OHUfx <[email protected]> wrote: > > maybe use your first camera track to stabilise the plate, then solve a > second camera for the finger? > It obviously depends on the detail you have on the finger though. maybe > just eyeball the axis anim > > On 08/08/14 07:22, Ned Wilson wrote: > > Hey all, > > I have a solved camera, and I would like to track an axis to the tip of an > actor’s finger. I would like to use it as a particle emitter. I am under the > impression that this is not possible in Nuke, currently. Am I correct? Or has > one of you geniuses figured it out? > > Thanks! > > -n > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- > <ohufxLogo_50x50.png> <http://www.ohufx.com/> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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