On the Hagbart blog there's mention of an object tracker:
http://hagbarth.net/?p=680

Check it out.
On Aug 8, 2014 8:20 PM, "Ned Wilson" <[email protected]> wrote:

> I think I’m going to eyeball the axis animation in this case. It’s less
> than ideal, but it will have to do.
>
> Hopefully, the Foundry plans on adding object tracking to future versions
> of Nuke. :)
>
> Thanks all!
>
> -n
>
> On Aug 7, 2014, at 8:54 PM, Frank Rueter|OHUfx <[email protected]> wrote:
>
>  maybe use your first camera track to stabilise the plate, then solve a
> second camera for the finger?
> It obviously depends on the detail you have on the finger though. maybe
> just eyeball the axis anim
>
> On 08/08/14 07:22, Ned Wilson wrote:
>
> Hey all,
>
> I have a solved camera, and I would like to track an axis to the tip of an 
> actor’s finger. I would like to use it as a particle emitter. I am under the 
> impression that this is not possible in Nuke, currently. Am I correct? Or has 
> one of you geniuses figured it out?
>
> Thanks!
>
> -n
>
>
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