Double check the film back of the camera in maya, if offset, this attribute doesn't translate to nuke... or didn't used to.
Ari Blue Sky Sent from my iPhone > On Nov 20, 2014, at 3:05 PM, Gary Jaeger <[email protected]> wrote: > > I know I’ve seen this before but I can’t remember the solution. When I export > a camera from maya, whether it’s an .abc or .fbx, the camera looks correct in > nuke (and all the focal length and aperture numbers match), but comparing a > render from a scanline render and a render out of vray they don’t line up. > Adjusting the focal length in nuke fixes is, but it’s a guessing game and I > don’t remember the actual cause of this. Anybody job my memory? > > Gary Jaeger // Core Studio > 249 Princeton Avenue > Half Moon Bay, CA 94019 > 650 728 7060 > http://corestudio.com > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
