Double check the film back of the camera in maya, if offset, this attribute 
doesn't translate to nuke... or didn't used to.

Ari
Blue Sky


Sent from my iPhone

> On Nov 20, 2014, at 3:05 PM, Gary Jaeger <[email protected]> wrote:
> 
> I know I’ve seen this before but I can’t remember the solution. When I export 
> a camera from maya, whether it’s an .abc or .fbx, the camera looks correct in 
> nuke (and all the focal length and aperture numbers match), but comparing a 
> render from a scanline render and a render out of vray they don’t line up. 
> Adjusting the focal length in nuke fixes is, but it’s a guessing game and I 
> don’t remember the actual cause of this. Anybody job my memory?
> 
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to