Thanks Ari. It’s so weird. I set up a quick test scene with a cube and a plane. And that works as expected! But something about my actual scene is different and affecting it in this weird way. No film back offsets. Argh!
Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com > On Nov 20, 2014, at 1:02 PM, Ari Rubenstein <[email protected]> wrote: > > Double check the film back of the camera in maya, if offset, this attribute > doesn't translate to nuke... or didn't used to. > > Ari > Blue Sky > > > Sent from my iPhone > >> On Nov 20, 2014, at 3:05 PM, Gary Jaeger <[email protected]> wrote: >> >> I know I’ve seen this before but I can’t remember the solution. When I >> export a camera from maya, whether it’s an .abc or .fbx, the camera looks >> correct in nuke (and all the focal length and aperture numbers match), but >> comparing a render from a scanline render and a render out of vray they >> don’t line up. Adjusting the focal length in nuke fixes is, but it’s a >> guessing game and I don’t remember the actual cause of this. Anybody job my >> memory? >> >> Gary Jaeger // Core Studio >> 249 Princeton Avenue >> Half Moon Bay, CA 94019 >> 650 728 7060 >> http://corestudio.com >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
