Thanks Ari. It’s so weird. I set up a quick test scene with a cube and a plane. 
And that works as expected! But something about my actual scene is different 
and affecting it in this weird way. No film back offsets. Argh!

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

> On Nov 20, 2014, at 1:02 PM, Ari Rubenstein <[email protected]> wrote:
> 
> Double check the film back of the camera in maya, if offset, this attribute 
> doesn't translate to nuke... or didn't used to.
> 
> Ari
> Blue Sky
> 
> 
> Sent from my iPhone
> 
>> On Nov 20, 2014, at 3:05 PM, Gary Jaeger <[email protected]> wrote:
>> 
>> I know I’ve seen this before but I can’t remember the solution. When I 
>> export a camera from maya, whether it’s an .abc or .fbx, the camera looks 
>> correct in nuke (and all the focal length and aperture numbers match), but 
>> comparing a render from a scanline render and a render out of vray they 
>> don’t line up. Adjusting the focal length in nuke fixes is, but it’s a 
>> guessing game and I don’t remember the actual cause of this. Anybody job my 
>> memory?
>> 
>> Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>> 
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