Figured it out. In maya, the Film Aspect Ratio has to match the Resolution 
Aspect Ratio. Nuke must be using the Film Aspect Ratio. Makes sense. 

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

> On Nov 20, 2014, at 2:07 PM, Gary Jaeger <[email protected]> wrote:
> 
> Thanks Ari. It’s so weird. I set up a quick test scene with a cube and a 
> plane. And that works as expected! But something about my actual scene is 
> different and affecting it in this weird way. No film back offsets. Argh!
> 
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
> 
>> On Nov 20, 2014, at 1:02 PM, Ari Rubenstein <[email protected]> wrote:
>> 
>> Double check the film back of the camera in maya, if offset, this attribute 
>> doesn't translate to nuke... or didn't used to.
>> 
>> Ari
>> Blue Sky
>> 
>> 
>> Sent from my iPhone
>> 
>>> On Nov 20, 2014, at 3:05 PM, Gary Jaeger <[email protected]> wrote:
>>> 
>>> I know I’ve seen this before but I can’t remember the solution. When I 
>>> export a camera from maya, whether it’s an .abc or .fbx, the camera looks 
>>> correct in nuke (and all the focal length and aperture numbers match), but 
>>> comparing a render from a scanline render and a render out of vray they 
>>> don’t line up. Adjusting the focal length in nuke fixes is, but it’s a 
>>> guessing game and I don’t remember the actual cause of this. Anybody job my 
>>> memory?
>>> 
>>> Gary Jaeger // Core Studio
>>> 249 Princeton Avenue
>>> Half Moon Bay, CA 94019
>>> 650 728 7060
>>> http://corestudio.com
>>> 
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