Ooh I didn't know about those nodes...thanks for pointing them out.

On 22 April 2015 at 23:37, Marten Blumen <[email protected]> wrote:

> Do you have an example where 100% opaque front pixels don't drop samples?
> Just ran a quick test and it appeared to do that automatically in Nuke 9.05
> when using DeepToPoints post Scanline.
>
> There are hidden DeepDeOverlap, DeepOmit & Deep Clip Z nodes available
> after updating that may try to do something you're after.
>
> On 22 April 2015 at 13:29, Michael Garrett <[email protected]> wrote:
>
>> I don't have Nuke open, but is there not a "drop zero opacity samples"
>> checkbox on the ScanlineRender deep tab?
>>
>> If not, the workaround that has worked for me is to run an expression
>> with DeepExpression that pushes the location of any deep samples with zero
>> alpha behind the camera frustum, then use a DeepCrop to get rid of them.
>> Hope that helps.
>>
>> Cheers,
>> Michael
>>
>> On 21 April 2015 at 21:18, Hugo Léveillé <[email protected]> wrote:
>>
>>> Hi
>>>
>>> Is there a way to drop deep samples in renders made in nuke's scanline
>>> when front pixel is 100% opaque? Cause as soon as you add some motion
>>> blur in your scanline, deep samples get crazy and make a very huge file.
>>>
>>> thanks
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>>
>>
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>
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