Ooh I didn't know about those nodes...thanks for pointing them out. On 22 April 2015 at 23:37, Marten Blumen <[email protected]> wrote:
> Do you have an example where 100% opaque front pixels don't drop samples? > Just ran a quick test and it appeared to do that automatically in Nuke 9.05 > when using DeepToPoints post Scanline. > > There are hidden DeepDeOverlap, DeepOmit & Deep Clip Z nodes available > after updating that may try to do something you're after. > > On 22 April 2015 at 13:29, Michael Garrett <[email protected]> wrote: > >> I don't have Nuke open, but is there not a "drop zero opacity samples" >> checkbox on the ScanlineRender deep tab? >> >> If not, the workaround that has worked for me is to run an expression >> with DeepExpression that pushes the location of any deep samples with zero >> alpha behind the camera frustum, then use a DeepCrop to get rid of them. >> Hope that helps. >> >> Cheers, >> Michael >> >> On 21 April 2015 at 21:18, Hugo Léveillé <[email protected]> wrote: >> >>> Hi >>> >>> Is there a way to drop deep samples in renders made in nuke's scanline >>> when front pixel is 100% opaque? Cause as soon as you add some motion >>> blur in your scanline, deep samples get crazy and make a very huge file. >>> >>> thanks >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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