Word!

On 28 May 2015 at 00:54, Ben Pierre <[email protected]> wrote:

> I like it.
>
> -- -
> pixel:muncher
>
> On May 27, 2015, at 11:27 PM, Michael Garrett <[email protected]>
> wrote:
>
> Sorry for the late reply. Did you find a solution? I misunderstood what
> you were describing. The expression method I mentioned doesn't fix that
> scenario, what it does is delete deep samples wherever a given channel has
> zero samples.
>
> I agree, having multiple deep samples in this way is wasteful when you're
> just dealing with discrete opaque objects. I've run into this issue
> big-time with Mantra a while back but it's the same thing you describe in
> Nuke: lots of sample bloat in non-overlapping opaque deep images
> (non-volumetric) where the only transparency was from AA and motion blur,
> so it seems there should be the option to have only one deep sample where
> the surface is opaque and facing camera, since you don't want to comp it
> into a volume or have it intersect with another object. Things become more
> complicated with glancing angles but with broad surfaces facing camera,
> some compression could be applied.
>
> Basically I'm describing a kind of fresnel/facing ratio-based deep sample
> compression. It seems like it would need to be something the render engine
> figures out, rather than a post process. I did kind of get it working as a
> comp-based solution, but it led to a little bit of aliasing due to the
> number of dropped samples.
>
> Cheers,
> Michael
>
> On 2 May 2015 at 12:22, Hugo Léveillé <[email protected]> wrote:
>
>> If you just put a simple sphere with antialiasing to high and that you
>> use the deep sample, you'll see some random pixel sample with multiple
>> samples right in the middle of the sphere. And if you use multisamples with
>> a moving camera, then all samples are just crazy.
>>
>> Do you have a exemple of that deep expression?
>> 'Thanks
>>
>> Sent from my iPad
>>
>> On Apr 23, 2015, at 8:44 PM, Michael Garrett <[email protected]>
>> wrote:
>>
>> Ooh I didn't know about those nodes...thanks for pointing them out.
>>
>> On 22 April 2015 at 23:37, Marten Blumen <[email protected]> wrote:
>>
>>> Do you have an example where 100% opaque front pixels don't drop
>>> samples? Just ran a quick test and it appeared to do that automatically in
>>> Nuke 9.05 when using DeepToPoints post Scanline.
>>>
>>> There are hidden DeepDeOverlap, DeepOmit & Deep Clip Z nodes available
>>> after updating that may try to do something you're after.
>>>
>>> On 22 April 2015 at 13:29, Michael Garrett <[email protected]>
>>> wrote:
>>>
>>>> I don't have Nuke open, but is there not a "drop zero opacity samples"
>>>> checkbox on the ScanlineRender deep tab?
>>>>
>>>> If not, the workaround that has worked for me is to run an expression
>>>> with DeepExpression that pushes the location of any deep samples with zero
>>>> alpha behind the camera frustum, then use a DeepCrop to get rid of them.
>>>> Hope that helps.
>>>>
>>>> Cheers,
>>>> Michael
>>>>
>>>> On 21 April 2015 at 21:18, Hugo Léveillé <[email protected]> wrote:
>>>>
>>>>> Hi
>>>>>
>>>>> Is there a way to drop deep samples in renders made in nuke's scanline
>>>>> when front pixel is 100% opaque? Cause as soon as you add some motion
>>>>> blur in your scanline, deep samples get crazy and make a very huge
>>>>> file.
>>>>>
>>>>> thanks
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