Yeah - guess the question is are we stuck with v10.5 for a year or does a real upgrade, v11, come out before then?
Don't get me wrong - still think Nuke is a very productive tool.... hell, the Emmy I picked up this year couldn't have been done without it! On 10 December 2016 at 12:37, J Bills <[email protected]> wrote: > 10.5 looked like it broke some Studio project compatibility thing, so they > probably decided on the point release just to soften the blow for breaking > backwards compatibility. You probably have to make a new version when you > break compatibility like that, or people wonder why 10v6 proj's won't open > in 10v5. > > But yeah, otherwise not much in there. 10.1 might have been a better call > to fall in line with how software is usually versioned? but it's nitpicking. > > The whole plugin recompiling thing is a big problem. Someone could > probably get all the plugin folks rounded up (aren't that many, really) and > organize them to all be on the alpha or beta so their stuff is ready to go > day of release, but it'd take some resource that I'm not sure Foundry has > right now. > > > > On Fri, Dec 9, 2016 at 12:33 PM, Deke Kincaid <[email protected]> > wrote: > >> Unless the software is free, ie Unreal, public roadmaps on commercial >> software is pretty non-existent. >> >> On Fri, Dec 9, 2016 at 12:29 PM, Marty Blumen <[email protected]> wrote: >> >>> Thx! Bummer though, a public roadmap could be needed too. >>> >>> Sent from my iPhone >>> >>> On 10/12/2016, at 9:13 AM, Deke Kincaid <[email protected]> wrote: >>> >>> Most of us sign NDA's and can't talk about this. The Foundry typically >>> only talks about this when they visit in person to get feedback on it. >>> >>> On Fri, Dec 9, 2016 at 11:40 AM, Marten Blumen <[email protected]> wrote: >>> >>>> Is there a roadmap for Nuke? 'Maintenance' is coming around and v10.5 >>>> doesn't appear to do too much. v11 is already in the bug tracker for some >>>> bug resolvements; Roto++ is a disparate Foundry development that supersedes >>>> Nuke's tech; 'Lead Software Engineer - Nuke Engine' kind of sounds like >>>> Houdini Engine. etc. >>>> >>>> Thanks! >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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