Sounds promising. 

You should wrap the node with the colourspace nodes. 
Should work fine that way. 

Will try here and maybe roll it into the Gizmo

Howard

> On 8 Apr 2017, at 5:14 pm, Deke Kincaid <dekekinc...@gmail.com> wrote:
> 
> The difference between how nuke and photoshop most likely has to do with the 
> colorspace it is done in(scene linear vs srgb or lab).  Try doing this in 
> other colorspaces in Nuke and converting it back.
> 
>> On Sat, Apr 8, 2017 at 9:02 AM, Stepan Z <motionarti...@gmail.com> wrote:
>> Hello Howard 
>> 
>> Thanks for doublechecking, thats what i found as-well! I think selective 
>> colour on relative in photoshop just does something completely different. 
>> I'll keep playing around with it and see what i find! 
>> 
>> Thanks for your help!
>> 
>> All the best 
>> 
>> Stepan
>> 
>>> On 6 Apr 2017, at 19:44, Howard Jones <how...@axis-vfx.com> wrote:
>>> 
>>> Hi Stepan
>>> 
>>> Had a chance to have a look at the regrading is done like this
>>> 
>>> The image is split into its Primaries, secondaries and tertiaries and these 
>>> create mattes. 
>>> 
>>> These mattes are then multiplied by the colour - so from this I would think 
>>> that this already is a relative grade as, for example only 50% red is 
>>> applied to a 50% matte.
>>> 
>>> Cheers
>>> 
>>> Howard Jones
>>> Visual Effects Supervisor
>>> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com
>>> 
>>>> On 1 Apr 2017, at 19:30, Howard Jones <how...@axis-vfx.com> wrote:
>>>> 
>>>> The main area is quite simple, once the image has been split up into its 
>>>> primaries, secondaries and tertiaries, you have a set of mattes which are 
>>>> coloured back to the original colour. This is done with an offset from 
>>>> memory. This is already multiplied by the matte so it may already be 
>>>> relative. Not sure. 
>>>> 
>>>> If not it may be a case of multiplying a constant by the matte. However I 
>>>> think I used to do that and it didn't handle values greater than 1. 
>>>> 
>>>> Anyway at the moment I haven't worked out how to do this without an 
>>>> expression node, which maybe the answer anyway. 
>>>> 
>>>> Howard
>>>> 
>>>>> On 31 Mar 2017, at 5:50 pm, Howard Jones <how...@axis-vfx.com> wrote:
>>>>> 
>>>>> Ok 
>>>>> Send anything back please and I can update the tool. 
>>>>> 
>>>>> Howard
>>>>> 
>>>>>> On 31 Mar 2017, at 5:34 pm, motion artist <motionarti...@gmail.com> 
>>>>>> wrote:
>>>>>> 
>>>>>> Thanks Howard! I'll experiment and see what I manage to come up with! 
>>>>>> 
>>>>>> All the best
>>>>>> 
>>>>>> Stepan
>>>>>> 
>>>>>>> On Thu, Mar 30, 2017 at 5:53 PM, Howard Jones <how...@axis-vfx.com> 
>>>>>>> wrote:
>>>>>>> Found this, I’d have to have a think but don’t wait up for it.
>>>>>>> 
>>>>>>> https://www.dpreview.com/forums/post/26485128
>>>>>>> 
>>>>>>>> Relative - Changes the existing amount of cyan, magenta, yellow, or 
>>>>>>>> black by its percentage of the total. For example, if you start with a 
>>>>>>>> pixel that is 50% magenta and add 10%, 5% is added to the magenta (10% 
>>>>>>>> of 50% = 5%) for a total of 55% magenta. (This option cannot adjust 
>>>>>>>> pure specular white, which contains no color components.)
>>>>>>>> Absolute - Adjusts the color in absolute values. For example, if you 
>>>>>>>> start with a pixel that is 50% magenta and add 10%, the magenta ink is 
>>>>>>>> set to a total of 60%.
>>>>>>>> 
>>>>>>>> Note: The adjustment is based on how close a color is to one of the 
>>>>>>>> options in the Colors menu. For example, 50% magenta is midway between 
>>>>>>>> white and pure magenta and receives a proportionate mix of corrections 
>>>>>>>> defined for the two colors.
>>>>>>>> 
>>>>>>> 
>>>>>>> Howard Jones
>>>>>>> Visual Effects Supervisor
>>>>>>> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com
>>>>>>> 
>>>>>>>> On 30 Mar 2017, at 16:54, motion artist <motionarti...@gmail.com> 
>>>>>>>> wrote:
>>>>>>>> 
>>>>>>>> Hello again
>>>>>>>> 
>>>>>>>> So the Secondary Colour works a treat, but I was wondering how to 
>>>>>>>> implement the Relative vs Absolute option that the PS selective colour 
>>>>>>>> has in Nuke. It doesn't seem like anyone from the photoshop community 
>>>>>>>> knows exactly how this works. Has anybody tried reverse engineering 
>>>>>>>> that?
>>>>>>>> 
>>>>>>>> Appreciate all the help
>>>>>>>> 
>>>>>>>> All the best
>>>>>>>> 
>>>>>>>> Stepan
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>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> A X I S V F X
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>>>>>>>  
>>>>>>> axis-vfx.com
>>>>>>> 
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