Piping up here... You _can not_ have it as a binary file. We went through this with PCGen, everything is in data files for that very reason. Human Readable is the criteria. Javascript is okay, it's not a compiled language. Text files that drive the engine are fine (ala PCGen) are fine. Compiled binary code is not.
You want to talk to Andy Smith or Rich Redman at WotC - Better recommendation is Andy since he worked with us so in depth. W. Robert Reed III Mynex - #1 Evil Monkey - Code Monkey Publishing Co-Founder - El Mono Calvo Malvado > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Fred > Sent: Saturday, August 02, 2003 1:55 PM > To: [EMAIL PROTECTED] > Subject: Re: [Ogf-l] Possible Formation of Project > > > > --- Joe Mucchiello <[EMAIL PROTECTED]> wrote: > > At 10:10 AM 8/2/2003 -0700, you wrote: > > > >Because you can't read the OGC out of the binaries... not without > > specialized > > >technical knowledge. > > > > So? Where does the OGL say the OGC has to be human > readable. It only > > says > > it has to be clearly indicated. > > If it isn't human readable, it isn't clearly indicated. That > seems pretty clear to me. > > ===== > BORGSTROM'S FIRST LAW (of Game Design): "If you want to > emphasize something, make sure everyone knows that they > shouldn't have anything to do with it." > > __________________________________ > Do you Yahoo!? > Yahoo! SiteBuilder - Free, easy-to-use web site design > software http://sitebuilder.yahoo.com > _______________________________________________ > Ogf-l mailing list > [EMAIL PROTECTED] > http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l > _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
