Well, with the two examples I stated, the OGC is effectively transparent. In a MUD, while it is text-based, all the actual OGC is behind the scenes. Perhaps the closest to actually showing OGC is if some ability allows you to see the number of hitpoints the elf you're fighting has. -note: certainly, in this case, we could color-code the name of OGC and non-OGC "monsters" in the game, as well as spell effects and such. In a 3-D First person game, the OGC is even less apparent. the OGC effectively, never appears.
In both cases, while the source is usually freely available, and in the case of a Quake Mod, almost always distributed with the mod itself(under the GPL), the source for these is, to the average person likely to be wanting to use the OGC, illegible (ie: requires special prgramming knowledge to read) Thus, the logical next step, an external, human readable, document containing all the OGC used to create the program. To illustrate this example, Let's say someone wants to make a sourcebook for 3.5e based off my Quake Mod. The quote you provided implies that he would have to sort work his way through my Mod, at each point with a note-pad in hand, and jot things down. OR, he could load up Adobe reader, and use exactly what he wants from the game, rather than having to figure out things. --- "Martin L. Shoemaker" <[EMAIL PROTECTED]> wrote: > You missed, but not for lack of trying. > > What you suggest makes perfect sense to me. What > others have suggested -- > just declare the whole binary as OGC and thus it's > clearly indicated -- also > makes perfect sense to me. ===== "I do not find in our particular superstition of Christianity one redeeming feature." -- Thomas Jefferson ________________________________________|\ /| |\ |\ \ / /\ \| |><| |\/| |\ |\/| | X | |/ |\ X \/ | | | | | |/ | | |/ \| |\ | / \ /\ |\ | | | | |\ | | ---------------------------------------- __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
