At 04:27 AM 2/1/2004 -0500, jdomsalla wrote:
In the Introduction, after the part where I hail and praise open gaming, I
intend to include a small section where I indicate incompatibility issues
with other gaming products *will likely* occur.  I wish to indicate the
following...

I think you are overly worried about something most gamers do automatically. When looking at a new sourcebook for reuse in another setting, they automatically look to see what parts of it will need tweaking.


Also, 99% of the gaming public don't care about the OGL, publisher reuse, etc. Don't spin your wheels for 1% of your target market more than you have to.

1. That the material is focused on a *specific* world (one of less magic and
super-heroics then current gaming trends) and thus is balanced accordingly.
2. That the material is not as hard-coded for mechanical balance as most
other products (i.e., room is made for the GM to "play around" with things
on the RP-side of the game, especially for things like gaining a Prestige
Class, that supercede mechanical considerations).
3. That some rules imported from contributing sources (i.e., OGL-published
materials) have been slightly changed.
4. That some rules imported from contributing sources ("
") have been dramatically changed.
5. That unless a rule presented by QTGG from any other source is *exactly*
what the re-user wants, he's better off obtaining the original source to see
how it functions in the "base line" of current gaming trends (i.e., most
d20STL games and settings).

While not quite sure how I intend to word it, I do have a desire to express
this information in a simple, clean fashion without ticking off WotC.

I believe the 5 bullet points listed above is probably as succinct and accurate as you will get. Why not just use what you wrote above as is?


Of course, I can't state in the material itself
where the individual components came from specifically (Product Names being
PI),

Have you sent email to the publishers of your borrowed material and asked for permission? Read the section restricting claims of compatibility carefully. That section voids itself if you gain permission to indicate compatibility.


 although I do intend to invite folks to ask via email or our message
boards.

The ban on indicating compatibility extends to all marketing materials. You cannot answer folks questions about sources outside of the document without coming close breech.


So, I guess what I'm saying is that, in addition to a (presumed) privilage
of stating incompatibility, I also see myself as having something of an
obligation to do so as well, since not doing so *could* get folks mad at me
because they ported something that ruined their game.

And the 5 bullet points at the beginning of your email do that quite nicely and never once indicate compatibility or incompatibility with any specific product. Mission accomplished.


Joe

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