>Ugh. In gaming at least, in practice such things end up dominated precisely
by those who have the time and obsession to put into it because they're not
busy making products anyone really wants to buy.

Actually, if I were to rate products based on their re-usable OGC, there are
more than a score of products from major publishers I can think of just off
the top of my head (Necromancer, Bastion, AEG, Fantasy Flight, Green Ronin,
etc.) that would rate *exceedingly* high.  Even Unearthed Arcana would get
high marks (9 out of 10 for re-usability, 10 out of 10 for clear
designations).  So, your snide comment aside, the only reason "busy"
publishers wouldn't be able to involve themselves would be from a lack of
desire; their "busy-ness" seems to allow them to qualify already, so how
much time-investment could there really be other than to ensure that there
is a place on one of the covers for the logo?  The biggest time-investment
would be from publishers that don't qualify, and who's to say that they
would be particularly interested to begin with?  I wouldn't expect them to
be *unless* it's proven over time that their lack of participation is
effecting their sales.

Which, consequently, is *exactly* why I threw out the reviewer suggestion
for "stamping" such products even if an organization or official
certificate/license doesn't exist.  I know some reviewers have given
lip-service to including remarks/ratings based on OGL issues, though I don't
know how many have actually begun to do so.  I know at my site I've been
considering the idea of doing reviews *solely* on the publisher's handling
of OGC designation and clarity, although I've pretty much held-back due to
the prospect of pissing some people off.  However, given recent discussions,
I'm more and more tempted to do just that.  Sometimes the boat needs a good
rocking.

~Jimmy Domsalla
http://qtgg.icehex.net
http://www.d20Exchange.com
----- Original Message ----- 
From: "Bruce Baugh" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 26, 2004 11:41 AM
Subject: Re: [Ogf-l] How to revise the OGL


> On Apr 26, 2004, at 8:13 AM, jdomsalla wrote:
>
> > What might be more feasible is something of a "certified" status. For
> > instance, a group of Contributors (Fictional Title: Open Gaming Union)
> > develop a list of standards that they view as an "ideal"
> > OGL-interpretation (not the only possible reading, but clearly not in
> > violation of it).
>
> Ugh. In gaming at least, in practice such things end up dominated
> precisely by those who have the time and obsession to put into it
> because they're not busy making products anyone really wants to buy.
> And notice that efforts to do less commanding things like establish
> archives of open content have all tanked out, or at least are not
> proceeding ahead by great leaps and bounds. It'd be the same people to
> be involved in this kind of things - are we justified in expecting that
> we'd all suddenly get much wiser and more cooperative precisely when
> more competitive advantage is at stake?
>
>
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