> it's never a question of getting everything done the
> way you'd like. 
> It's only a matter of figuring out what you can
> leave as less than 
> you'd like, because you _must_.

That is the truth. And, frankly, some of the "legal
stuff" is the last to get done and the most rushed.
Your point is excellent: very rarely do you have the
time and luxury to do things 100% how you would like
them. You go with 90% and hope that is good enough.

> One of the things 
> that's not immediately obvious is precisely how
> contentious and 
> bickering it is.

There is some bickering, that's true. Most everyone
tries to get along. But there are, as I understand,
various hard feelings here or there over past products
or prior dealings or from events at prior employment,
etc. But it isnt as contentious as you paint it.


> seen the cycle go by a bunch of times, and have
> attitudes that would 
> seem cynical to people newer to the fray but are
> regrettably well 
> anchored in a pragmatic assessment of the realities.

Another good point. d20 seems great and all important
to this list, but many people have seen things come
and go. You dont just latch on to the currnent new
thing in any business and forgo your other options.
Yes, they may be more cynical about d20 than us.

> Note that none of these folks has found it
> worthwhile to standardize an 
> open-content declaration for all of their products
> within a single 
> company. They're all experimenting, evolving
> variations in response to 
> the reactions past efforts got, and tweaking for all
> kinds of reasons.

Another good point. This is very true. I change my
designations all the time. I keep thinking up new ways
to do things. And I try them. Sometimes, months later,
I look back and say "what was i thinking?" some stuff
I say "yeah, i did that right." and there is no
attempt to standardize things even among Sword &
Sorcery companies. I do stuff my way. Monte does stuff
his way. The SS guys do their thing.

> If the folks who have most interest in such things
> haven't converged on 
> anything like a single usage or even two or three
> most common usages, 
> that strongly suggests that there is no obvious
> commercial advantage to 
> any one particular interpretation, and therefore
> little reason to 
> surrender one's own judgment to someone else just
> because they find 
> another approach more aesthetically pleasing or
> whatever.

I agree with this point, but I am not sure it follows
from the prior one. We may all designate differently
and do our notices and things differently, but there
is general agreement on OGC and PI and how they are
used and that the license as is is perfectly workable.
I wouldnt use the fact that we may all designate
things differently as an example that we disagree on
usage. I think there is more agreement than
disagreement on usage. There are different ways to do
designations, but agreement on usage in general seems
pretty standard.

> Note too that, to put it mildly, these folks aren't
> all best buddies, 
> nor do they have general philosophies of the
> relationship between their 
> work and that of other OGL creators anywhere very
> close to each other.

Believe me, if there was some need to standardize this
amongst the "big kids" it would get done IMHO. Despite
differences, if there was a big problem, the industry
is small enough that a few phone calls could get
things resolved. That hasnt happened because there is
no need for it. All of the people who actually publish
as a business use the license similarly. You might not
agree with their designations.

> It is possible to get antagonists together and get
> them to agree to a 
> single standard even though it's not in anyone's
> obvious interest to do 
> so. But it's hard. And precisely because all these
> folks have seen time 
> and effort gone down the hole of doomed effort, I
> strongly suspect that 
> many or even most of them would simply decline to
> try. 

Again, I think the problem is there is little that
actually needs resolving. If there was, we would
resolve it. I just got an email from Chris at GR, for
example. Believe me, it would not be hard to get Chris
from GR and John from Atlas and Steve Wieck and the
Mongoose guys and Zinzer from AEG and Monte and others
to talk on the phone and hammer out issues. There just
is nothing that needs global resolution like that.

I dont think it is that people have seen collaborative
projects fall apart (which certainly they have), it is
just that there is nothing that needs a global
solution.


> An effective pitch would have to do all of the
> following:
> 
> 1. Offer an informed explanation of why it wouldn't
> turn into a time 
> sink ...
> 2. Offer a clear and simple explanation of the
> commercial advantage...
> 3. Offer an equally clear and simple explanation of
> who would be 
> dealing with existing antagonisms...

Not a bad concept, but again, this isnt really the
problem.

The real problem is that usually the pitch man for
some "universal" resolution of things usually (1) has
some agenda, (2) is not an actual publisher and is
busy focusing on goofy hypothetical problems that dont
affect actual use of the license in any serious way,
(3) lacks serious credibility as the leader of the
project (goes hand in hand with 2), (4) has no
business vision, (5) hasnt demonstrated an ability to
get the project done, and (6) has sort of an "anti-big
guy" fringe bias.

Plus, lets not forget that some "slop" in a license is
good. This is not a perfect world. While I appreciate
that everyone wants to nail everything down, there is
some value to having a little "play in the line" if
you will. 

Clark

=====
http://www.necromancergames.com
"3rd Edition Rules, 1st Edition Feel"
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