On Mon, 26 Jun 2000, Andrew Hackard wrote:
> 
> Was I talking about stuff derived from open content? Your initial 
> comment sure wasn't that specific -- it just says "material", with no 
> hint of its origin. *That's* why I got hot -- because you seemed to be 
> saying that it was OK to take original material, closed by the wishes 
> of the creator, and "force" it open. If you were just talking about 
> open-derived stuff, then you should have made your statement clearer.

YOU are the one extracting my quotes out of context and getting
hot for something no one has ever said.

Here is my original message from which you quoted:

>The issue is people calling "material you think is closed" open.
>No one is going to defend that material as closed except you.
>37 people are going to be on the other side wanting it OPENED.
>
>If you use open content more than fair use allows then you may
>have your entire work seen as open content by someone.  If that
>someone also happens to have lots of legal clout and ability
>to wade thru a long legal battle then your closed material will
>likely become open content against your wishes.
>
>Nor do I even think the "spirit" of the OGL will be applicable
>in many cases.  What if someone created a set of objects and
>monsters that became very popular?  Someone else claims those
>objects and monsters use the standard stat blocks and they
>should be open content.  The original creator claims those
>objects and monsters are part of the story and are closed.
>
>This is purely hypothetical.  Everyone could play nice and
>respect everyone else's wishes (at least until there is something
>worth fighting over *snicker*).
>
>If material does become pushed into openness against people's
>wishes, I don't see it as being bad for the community.  More
>content is available for people to build on and increase the
>open content pool.  Sure, some of the creators who had their
>stuff pushed open, might be upset and leave the community but
>so what?  They were making mostly closed material or they
>wouldn't be such a target.  Good riddance.
>
>I may be a dreamer but I think this will eventually encourage
>people do the "right thing".  If people make most everything open
>content: new rules, objects, monsters, spells, classes, etc.
>while keeping the artwork and a four page background story closed
>material, no one will feel the need to push their work open so
>they can build on those rules/objects/monsters/spells/classes/etc.
>
>Regards,
>--Kal

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