>FWIW; when we were preparing to do the Arms & Equipment guide for Dark
>Matter, we were contacted by some of those companies and told in no
>uncertain terms not to use their trademarks in our game products. As a
>result, D*M: AE has >no< real world arms manufacturer trademarks in it.
Anybody know if FASA has ever had similar problems. They are the first to
come to mind in this regard ... ?
Faust
> > Want a military combat game in a modern setting under the "no
>trademarks"
> > OGL - just don't use "Harrier" Jets, "Mossberg" Shotguns, "Colt"
>Pistols, -
> > Oh & no "Jeeps", "Huey" Helicopters, "Sikorski" Helicopters,
> > "Rimsey-Korsakov" Firearms, "MAG" Firearms or Knives, ... etc.
>
>FWIW; when we were preparing to do the Arms & Equipment guide for Dark
>Matter, we were contacted by some of those companies and told in no
>uncertain terms not to use their trademarks in our game products. As a
>result, D*M: AE has >no< real world arms manufacturer trademarks in it.
>
>The proposed addition to the OGL is not the controlling authority in
>regards
>to using trademarks incidentally in the text of your products - the
>trademark laws are.
>
>Ryan
>
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