From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of korath
Sent: Friday, September 08, 2000 5:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [Open_Gaming] Product Identification
<< I have two such games. One is a dice pool game which is very basic, and
isn't long (At 10pt type it all fits on a single 8 1/2" x 11" page).
The other is a very basic wargame which is more of a board game, along
the lines of risk (though not exactly). >>
Cool! Maybe, if enough of us release these under OGL, non-D20 and even
non-RPG Open Content will merit a list of its own. I haven't visited the
Review site yet (sorry, Brad, but I've had lots of training to do this
summer; what's that URL again?); so I don't know whether it's "friendly" to
non-D20/non-RPG OC or not.
<< These were basic games which I had no intention of making money from
(just something to show my game design abilities). They would be
perfect under the OGL, as all I really want if someone wants to change
things is to be mentioned in the copyrights. I recieved favorable
comments on these games not because they are really good, but because
they are simple, and not bogged down in major details. >>
Right! My games are along the lines of the old Microgames, only even smaller
in scope. Or maybe along the lines of the games that used to be such a
fixture in Dragon. (Wasn't that where "Awful Green Things" and "Snit's
Revenge" got their start?) The best modern comparison is, of course, Cheap
Ass Games. I like "little" games where simple mechanics can produce
amazingly complex situations in the hands of clever gamers.
<< That's my hope, and as the original contributor of these two games, if I
wanted to release (or allow someone else to release) a non-ogl product
with the original systems in them, I/they don't need to use the OGL
(just like WotC and the D20SRD). Of course, if you start including
other peoples modifications on your original content, you'd have to use
the OGL. >>
Exactly. And I would release mine under OGL to both demonstrate and test the
viability and flexibility of the concept. I could just as easily just post
these to a news group or something and get about as much personal gain as
I'll ever get from them. But I'm curious to see how OGL will be embraced in
this non-D20 context.
OK, folks, Korath and I have made our "product announcements". Any other
non-D20/non-RPG stuff planned?
Martin L. Shoemaker
Emerald Software, Inc. -- Custom Software and UML Training
[EMAIL PROTECTED]
www.EmeraldSoftwareInc.com
www.UMLBootCamp.com
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