As a further clarification - we can still "close" things that are not
product identity, correct?
We are writing a CRPG, and we are interested in using the game mechanics
of the D20 SRD. We would need to create a new magic system, which we
would like to release as open game content. However, nothing else would
be open game content (Including: character creation, levelling up, etc).
Is this still a correct use? (Note: we will not use the D20 logo).
Jaimi
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Ryan S. Dancey
Sent: Wednesday, September 20, 2000 2:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [Open_Gaming] For Ryan:More on Product Identity....
From: "Lizard" <[EMAIL PROTECTED]>
> a)1e of the OGL lists those things which CAN be termed Product
> Identity;anything not in this list CANNOT be classed as Product
> Identity.
Yes.
> b)Anything labelled as Product Identity is NOT Open Gaming Content
Yes.
> c)It is possible to have items which fall into the categories in 1e, but
> which are explicitly marked as Open Game Content, and thus, are NOT
> Product Identity.
Yes.
> So, for example, I could create an NPC named "Thrug". He consists of
> textual description and game stats. The game stats MUST be OGC;the
> textual description of Thrug *can* be termed PI, and closed;OR I can
> declare it open, and it thus becomes OGC and anyone can use it in their
> work without further permission from me, etc.
Yes.
> It is up to me to decide whether to declare the possible PI to *be* PI,
> or, to declare it open.
Yes.
Ryan
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