> [mailto:[EMAIL PROTECTED]]On Behalf Of John Ughrin
>
> to play Devil's advocate...
>
> could you please concisely and legally define for me these items from the
> list in 1e:
>
> concepts
>
> language
>
> plots
>
> themes
>
> I just have trouble with something as broad as "concepts" being
> on the list.
I think you misunderstand what those items in 1e mean. It means that if you
create a concept such as "The Hive-Mind of Hrothzala", a language such as
"the Westnorse Trade Tongue", a plot such as "Save the fair maid Buttercup
from the Evil Prince Humperdink who is trying to have her killed and frame a
neighboring country", or a theme such as "Cyberpunk in the 18th centry",
then you can take all of those elements and make them part of your Product
Identity.
It does not mean you have exclusive use of the ideas behind the details,
only that they are not Open Gaming Content.
-Brad
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