> From: Infinite Possibilities [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 21, 2000 01:58 AM

> Jaimi McEntire wrote:
> 
> > >You can still close game mechanics if you so choose...you 
> can't claim them
> > as
> > >PI, but you can still close them...
> >
> > That's exactly what I want to hear, but the opinions of some claim
> > that this is not true. Guess it's lawyer time.
> 
> Not really. It used to be that the two parts of the license 
> was open and closed
> content. Closed content was dropped in favor of Product 
> Identity. Section 1
> defines those two terms as such:
> 
> (d)"Open Game Content" means the game mechanic and includes 

[definition snipped]

> Identity. (e) "Product
> Identity" means product and product line names, logos and 

[snipped again]

> As you can see, game mechanics have been specifically defined 
> as Open Game
> Content. So you can't close it.

You still can release a game that contains game mechanic that is not Open
Game Content, but you have to break the "Closed Game Content" out into a
seperate publication, it seems.

I.e., you could create a game, release it under OGL, and create another
Publication containing additional game mechanic, and NOT release the this
other work under OGL. Then, of course, you are in the odd position of asking
people to purchase two seperate Publications in order to have a completely
playable game.

Actually, I suspect you'd have to be careful with your terms / order of
operations, though. The closed Publication would have to be "core", or
first, or whatever, with the OGC Publication being the "supplement" to the
closed work. Otherwise you are in the position of trying to extend an OGL
work with closed game mechanic.
-------------
For more information, please link to www.opengamingfoundation.org

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