I hear you.

There has long been a movement to make legal language
more like "lay" language so it doesnt "sound so
lawyer-y". The problem with that is the "lawyer-y"
words have acquired a well-defined meaning over time.
The lay wording would become just as convoluted very
quickly.

And I agree that the copyright/open game issues are
confusing at times. I have written the legal text in a
number of publications under the d20/ogl. I just
finished doing the legal stuff for Relics and Rituals
with Steve Wieck, I did Creature Collection, I wrote
the legal text in our free adventure The Wizard's
Amulet, and I wroter the legal notices in our
Necromancer products Crucible of Freya, Rappan Athuk,
Demons and Devils and Tomb of Abysthor. So you could
say I have a good amount of "real world" experience
wrestling with the d20/ogl legal requirements from the
stand point of a d20 producer attempting to comply
with the licenses. And even having done it "for real"
so many times I still find it difficult. And I'm an
attorney. So I understand why people have difficulty
with this stuff.

Clark


=====
http://www.necromancergames.com
"3rd Edition Rules, 1st Edition Feel"

__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
-------------
For more information, please link to www.opengamingfoundation.org

Reply via email to