[EMAIL PROTECTED] wrote:

> I can't believe you think that most RPG systems exist because people 
> couldn't
> get licensed access to D&D.

you don't?  You *have* read Ryan's interview, especially where he talks 
about the "Theory of Network Externalities" (or however that's spelled.)


>  There are plenty of systems which exist not only
> to cover different genres, but also because many people were dissatisfied
> with the mechanics of D&D.  The fact that they had any market success 
> at all
> is because consumers were willing to purchase them; because they 
> wanted them.
>  You can say that people would have rather had each genre in the D&D 
> system
> but that ignores the fact that TSR released many genres (Top Secret, Star
> Frontiers, Gamma World, etc.) using the same basic system but other games
> continued to be made and bought.  

I'd say that's more due to TSR's poor buisness practices, and the 
creative *settings* of the other games, than anything else.

And according to the theory, different game systems *which don't have a 
good reason to be different* are bad for RPGs as a whole.  It's great 
that, for example, GURPS is different than D&D.  It's not so great that, 
for example, that any Tolkien-based RPG can't use the D&D rules.

> The OGL may solve a lot of the problems we all face (publishers and 
> players
> alike) but ignoring the idea that there are people who want some 
> diversity in
> systems doesn't help.  The OGL shouldn't just be about d20, and the 
> idea that
> the OGL will eliminate all other systems by opening access to the d20 
> system
> is just wrong.  While d20 will help the OGL become established, 
> ultimately
> the success of the OGL must be independent of d20 because ultimately 
> d20 is
> not the perfect system.

The OGL won't eliminate other systems.  It will eliminate *unncecessary* 
systems. 

And the OGL *isn't* just about d20--it's only that d20 is the only 
significant system relased under it at the moment.


DM

P.S. Ryan has said that he agrees with you--d20 *isn't* the perfect 
system. Of course, there *is* not perfect system. But it doesn't 
matter... all that matters is that everyone can use the *same* system, 
thus eliminating the trait of learning new rules unecessarily.

P.P.S. All this has strong paralells to the PC industry; for exmaple, 
there are good reasons why TCP/IP is an open standard, or ASCII... and 
there is fairly clear evidence as to *why* open source systems like UNIX 
have far fewer bugs than closed-source systems like Windows.  With RPGs, 
the OGL might just be the key to a "perfect" system...

> 
> -Alex Silva


-------------
For more information, please link to www.opengamingfoundation.org

Reply via email to