Doug Meerschaert wrote:
> And according to the theory, different game systems *which don't have a
> good reason to be different* are bad for RPGs as a whole. It's great
> that, for example, GURPS is different than D&D. It's not so great that,
> for example, that any Tolkien-based RPG can't use the D&D rules.
I have to disagree with this, the driving system behind the previously
published games based off of Middle Earth are FAR SUPERIOR to the D&D
system (past and current). As a matter of fact, if you look at the
improvements in the D&D 3E system, they are ones that are closer to the
way Rolemaster and a few other systems worked (there is little
coincidence that one ICE staff member is now employed at WotC and is
heavily involved with D&D 3E). But that is now a moot point, since ICE
will soon disappear from the RPG industry due to their recent
Bankruptcy.
> The OGL won't eliminate other systems. It will eliminate *unncecessary*
> systems.
This is true. It will eliminate the need to create a system to use with
a good setting. However there are other systems out there that are good
and/or comparable to D&D, and hopefully at least some will survive.
> P.S. Ryan has said that he agrees with you--d20 *isn't* the perfect
> system. Of course, there *is* not perfect system. But it doesn't
> matter... all that matters is that everyone can use the *same* system,
> thus eliminating the trait of learning new rules unecessarily.
That's because each GM/DM and each Genre (sp???) has their own needs and
views.
--
Aaron Smalley
ICQ#: 2080100
Home: <[EMAIL PROTECTED]>
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