Doug Meerschaert wrote:

> And according to the theory, different game systems *which don't have a
> good reason to be different* are bad for RPGs as a whole.  It's great
> that, for example, GURPS is different than D&D.  It's not so great that,
> for example, that any Tolkien-based RPG can't use the D&D rules.

I have to disagree with this, the driving system behind the previously
published games based off of Middle Earth are FAR SUPERIOR to the D&D
system (past and current).  As a matter of fact, if you look at the
improvements in the D&D 3E system, they are ones that are closer to the
way Rolemaster and a few other systems worked (there is little
coincidence that one ICE staff member is now employed at WotC and is
heavily involved with D&D 3E).  But that is now a moot point, since ICE
will soon disappear from the RPG industry due to their recent
Bankruptcy.

> The OGL won't eliminate other systems.  It will eliminate *unncecessary*
> systems.

This is true.  It will eliminate the need to create a system to use with
a good setting.  However there are other systems out there that are good
and/or comparable to D&D, and hopefully at least some will survive.

> P.S. Ryan has said that he agrees with you--d20 *isn't* the perfect
> system. Of course, there *is* not perfect system. But it doesn't
> matter... all that matters is that everyone can use the *same* system,
> thus eliminating the trait of learning new rules unecessarily.

That's because each GM/DM and each Genre (sp???) has their own needs and
views. 

-- 
Aaron Smalley

ICQ#: 2080100

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